Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers

Author:   Heide Karen Lukosch ,  Geertje Bekebrede ,  Rens Kortmann
Publisher:   Springer International Publishing AG
Edition:   1st ed. 2018
Volume:   10825
ISBN:  

9783319919010


Pages:   201
Publication Date:   26 May 2018
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers


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Overview

This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018. The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in games, to games for decision making, examples of games for business, climate change, maritime spatial planning, sustainable city development, supply chain, and much more. 

Full Product Details

Author:   Heide Karen Lukosch ,  Geertje Bekebrede ,  Rens Kortmann
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Edition:   1st ed. 2018
Volume:   10825
Weight:   3.285kg
ISBN:  

9783319919010


ISBN 10:   3319919016
Pages:   201
Publication Date:   26 May 2018
Audience:   College/higher education ,  Professional and scholarly ,  Postgraduate, Research & Scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Design and Development.- Planning and Policy.- Games and Simulations.- Games as research instrument.- Learning.

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