Simulating Heterogeneous Crowds with Interactive Behaviors

Author:   Nuria Pelechano (Universitat Politecnica de Catalunya, Barcelona, Spain) ,  Jan M. Allbeck (George Mason University, Fairfax, Virginia, USA) ,  Mubbasir Kapadia (Disney Research Zurich, Rutgers University) ,  Norman I. Badler
Publisher:   Taylor & Francis Inc
ISBN:  

9781498730365


Pages:   266
Publication Date:   27 September 2016
Format:   Hardback
Availability:   In Print   Availability explained
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Simulating Heterogeneous Crowds with Interactive Behaviors


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Author:   Nuria Pelechano (Universitat Politecnica de Catalunya, Barcelona, Spain) ,  Jan M. Allbeck (George Mason University, Fairfax, Virginia, USA) ,  Mubbasir Kapadia (Disney Research Zurich, Rutgers University) ,  Norman I. Badler
Publisher:   Taylor & Francis Inc
Imprint:   Productivity Press
Dimensions:   Width: 17.80cm , Height: 2.00cm , Length: 25.40cm
Weight:   0.816kg
ISBN:  

9781498730365


ISBN 10:   1498730361
Pages:   266
Publication Date:   27 September 2016
Audience:   College/higher education ,  Professional and scholarly ,  Postgraduate, Research & Scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Part 1 Introduction. Part 2 Navigation: Overview; Constraint-Aware Navigation; 3D model representation for navigation meshes. Part 3 Functional Purposeful Populace ( Heterogeneous Behavior): Functional crowds and psychological models; Learning heterogeneous behaviors from real world; Designing and authoring functional purposeful human characters in virtual environments; Authoring crowds with crowd patches; ○ Interactive Editing of Crowd Animations. Part 4 Realism: Improving local movement and foot placement for real time crowds; Perceptual Evaluation of crowds; Statistical techniques to enhance and evaluate the realism of the crowd behavior; Pedestrian, Crowd and Evacuation Dynamics. Part 5 Analysis and Evaluation: Quantitative methods to evaluate crowd simulation; Qualitative evaluation of crowds through presence experiments; Data-driven crowd evaluation; Statistical techniques for crowd evaluation. Part 6 Applications: Entertainment; Safety; Golaem Crowd Part 7 Research for the future.

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Nuria Pelechano, Universitat Politècnica de Catalunya Jan M. Allbeck, George Mason University Mubbasir Kapadia, Disney Research Zurich / Rutgers University Norman I. Badler, University of Pennsylvania

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