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OverviewSimulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech. Full Product DetailsAuthor: Marcus SchulzkePublisher: Rutgers University Press Imprint: Rutgers University Press Dimensions: Width: 15.60cm , Height: 1.50cm , Length: 23.50cm Weight: 0.313kg ISBN: 9781978818569ISBN 10: 1978818564 Pages: 222 Publication Date: 17 September 2020 Recommended Age: From 18 to 99 years Audience: College/higher education , College/higher education , Professional and scholarly , Tertiary & Higher Education , Tertiary & Higher Education Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsContents Introduction 1 The Conceptual Terrain of Simulation 2 The Moral Panic Surrounding Videogames 3 Imaginary Transgressions 4 Digital Morality 5 The Many Faces of Moral Reflection 6 Persuasive Games and Ideological Manipulation 7 Speaking Through Games Conclusion Acknowledgements Bibliography IndexReviews"""A thoughtful and challenging read. Schulzke leaves no stone unturned as he asks us to consider what values we bring to games with as players, consumers, and enthusiasts."" -- Aaron Trammell * Editor-in-Chief of Analog Game Studies * ""A thoughtful and challenging read. Schulzke leaves no stone unturned as he asks us to consider what values we bring to games with as players, consumers, and enthusiasts."" -- Aaron Trammell * Editor-in-Chief of Analog Game Studies *" """A thoughtful and challenging read. Schulzke leaves no stone unturned as he asks us to consider what values we bring to games with as players, consumers, and enthusiasts."" --Aaron Trammell ""Editor-in-Chief of Analog Game Studies""" A thoughtful and challenging read. Schulzke leaves no stone unturned as he asks us to consider what values we bring to games with as players, consumers, and enthusiasts. --Aaron Trammell Editor-in-Chief of Analog Game Studies Author InformationMARCUS SCHULZKE is the Denver based author of The Pursuit of Moral Warfare: Ethical Theory and Practice in Counterinsurgency Operations (2018), Combat Drones and Support for the Use of Force, with James Walsh (2018), The Politics of New Atheism, with Stuart McAnulla, and Steven Kettell (2018), Just War Theory and Civilian Casualties (2017), and The Morality of Drone Warfare and the Politics of Regulation (2017). Tab Content 6Author Website:Countries AvailableAll regions |