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OverviewVirtual reality is a perceptual experience, achieved using technology. Anyone wishing to develop virtual reality should understand the human perceptual processes with which the technology seeks to interact and control. The book presents state-of-the-art reviews of the current understanding of these human perceptual processes and the implications for virtual reality. It reports research which has tried to make the technology capable of delivering the required perceptual experience, comprising a basis for future virtual reality research, so as to achieve the optimum development of the field. It is intended to be of use to anyone who is involved with the creation of a virtual reality experience. Full Product DetailsAuthor: K. Carr , R. England , Applied Vision Association, UKPublisher: Taylor & Francis Ltd Imprint: Taylor & Francis Ltd Dimensions: Width: 17.80cm , Height: 1.30cm , Length: 25.40cm Weight: 0.512kg ISBN: 9780748401291ISBN 10: 0748401296 Pages: 238 Publication Date: 03 August 1995 Audience: College/higher education , Professional and scholarly , Undergraduate , Postgraduate, Research & Scholarly Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsCommunication; visualization, origins of virtual environments' performance and trade-off vision and the physics of natural images; psycho-physics; visual array; visual cues; simulation; devices; colour; spatial and temporal aliasing; head tracking; effects of lag; accommodation; visuo- motor coordination; cognition; designing VR systems; sociological issues - images and ideology.ReviewsAuthor InformationK. Carr, R. England Tab Content 6Author Website:Countries AvailableAll regions |