Simulated And Virtual Realities: Elements Of Perception

Author:   K. Carr ,  R. England ,  Applied Vision Association, UK
Publisher:   Taylor & Francis Ltd
ISBN:  

9780748401291


Pages:   238
Publication Date:   03 August 1995
Format:   Paperback
Availability:   In Print   Availability explained
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Simulated And Virtual Realities: Elements Of Perception


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Overview

Virtual reality is a perceptual experience, achieved using technology. Anyone wishing to develop virtual reality should understand the human perceptual processes with which the technology seeks to interact and control. The book presents state-of-the-art reviews of the current understanding of these human perceptual processes and the implications for virtual reality. It reports research which has tried to make the technology capable of delivering the required perceptual experience, comprising a basis for future virtual reality research, so as to achieve the optimum development of the field. It is intended to be of use to anyone who is involved with the creation of a virtual reality experience.

Full Product Details

Author:   K. Carr ,  R. England ,  Applied Vision Association, UK
Publisher:   Taylor & Francis Ltd
Imprint:   Taylor & Francis Ltd
Dimensions:   Width: 17.80cm , Height: 1.30cm , Length: 25.40cm
Weight:   0.512kg
ISBN:  

9780748401291


ISBN 10:   0748401296
Pages:   238
Publication Date:   03 August 1995
Audience:   College/higher education ,  Professional and scholarly ,  Undergraduate ,  Postgraduate, Research & Scholarly
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Communication; visualization, origins of virtual environments' performance and trade-off vision and the physics of natural images; psycho-physics; visual array; visual cues; simulation; devices; colour; spatial and temporal aliasing; head tracking; effects of lag; accommodation; visuo- motor coordination; cognition; designing VR systems; sociological issues - images and ideology.

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K. Carr, R. England

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