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OverviewFull Product DetailsAuthor: Friedrich Trautwein , Birgit Zürn , Heide Lukosch , Sebastiaan MeijerPublisher: Springer Nature Switzerland AG Imprint: Springer Nature Switzerland AG ISBN: 9783032201287ISBN 10: 3032201284 Pages: 380 Publication Date: 01 May 2026 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Forthcoming Availability: Not yet available This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release. Table of Contents.- Designing Futures: Innovation in Game Design and Development. .- What Reality Do We Pursue as Designers and Facilitators?. .- Development of Gaming Simulation for Policy Discussion on the Community-Based Integrated Care System. .- Influence of Game Genre Choice on Computational Thinking Development in School Based Video Game Design Activities. .- LEGO® SERIOUS PLAY® and Simulation Games: A Meaningful Combination or a Distracting Influence?. .- Modelling In-game Events in Game Scenarios: A Comprehensive Framework. .- Managing the Creative Storm – Game Brainstorm Sessions Based on the Triadic Game Design Philosophy. .- Playing for Urban Security: A Co-design Analog Serious Game Process to Support Collaborative Spatial Planning. .- Games for Harm and Remedy: Using Video Games to Promote Sex Worker Rights. .- MyCrystalBall – A Versatile Game for Innovation and Foresight. .- Learning and Evaluation in Simulation-Based Environments. .- The Health Insurance Game – A Simulation Game and a Simulation of a Health Economic Experiment . .- Conceptualizing Embodied Debriefing in Simulation and Gaming Studies. .- Developing an Evaluation Design for a Simulation-Based Team Training with Global Virtual Teams: A Virtual Action Learning Approach. .- Simulation, Education and Ethics – What a Mix!. .- Securing Implicit Experiential Knowledge with Applied Games in Industry 4.0. .- Sustainability, Climate, and Urban Resilience. .- The World Climate Game© – Solving World Problems Through Play. .- Defend the Delta: Prototyping and Testing a Tower Defense Game on Salt Intrusion. .- A Cooperative Board Game Intervention to Foster High School Students’ Conceptual Understanding of the Greenhouse Effect and Climate Change. .- Key Factors for Using Games Such as WhereWeMove in Municipal Flood Risk Communication and Collaboration. .- Development of a Disaster Management Headquarters Game. .- Children’s Perceptions of Food Through Game-Based Activities: Insights from an Action Research Project on Food Education. .- Immersion and Intercultural Perspectives. .- From Potential to Practice: Applied Immersive Games in Industry. .- ‘Judging a Book by Its Cover’: Simulation, Bias, and Intercultural Learning. .- Anywhere Academy – Avatar-Based Collaborative Teaching and Learning in VR. .- Business Simulation in the Context of Emerging Technologies – The SPEE Case Study.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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