Shaping the Future through Simulation and Gaming: 56th International Simulation and Gaming Association Conference, ISAGA 2025, Stuttgart, Germany, July 15–18, 2025, Revised Selected Papers

Author:   Friedrich Trautwein ,  Birgit Zürn ,  Heide Lukosch ,  Sebastiaan Meijer
Publisher:   Springer Nature Switzerland AG
ISBN:  

9783032201287


Pages:   380
Publication Date:   01 May 2026
Format:   Paperback
Availability:   Not yet available   Availability explained
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Shaping the Future through Simulation and Gaming: 56th International Simulation and Gaming Association Conference, ISAGA 2025, Stuttgart, Germany, July 15–18, 2025, Revised Selected Papers


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Author:   Friedrich Trautwein ,  Birgit Zürn ,  Heide Lukosch ,  Sebastiaan Meijer
Publisher:   Springer Nature Switzerland AG
Imprint:   Springer Nature Switzerland AG
ISBN:  

9783032201287


ISBN 10:   3032201284
Pages:   380
Publication Date:   01 May 2026
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Forthcoming
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

Table of Contents

.- Designing Futures: Innovation in Game Design and Development. .- What Reality Do We Pursue as Designers and Facilitators?. .- Development of Gaming Simulation for Policy Discussion on the Community-Based  Integrated Care System. .- Influence of Game Genre Choice on Computational Thinking Development in School Based Video Game Design Activities. .- LEGO® SERIOUS PLAY® and Simulation Games: A Meaningful Combination or a  Distracting Influence?. .- Modelling In-game Events in Game Scenarios: A Comprehensive Framework. .- Managing the Creative Storm – Game Brainstorm Sessions Based on the Triadic Game  Design Philosophy. .- Playing for Urban Security: A Co-design Analog Serious Game Process to Support  Collaborative Spatial Planning. .- Games for Harm and Remedy: Using Video Games to Promote Sex Worker Rights. .- MyCrystalBall – A Versatile Game for Innovation and Foresight. .- Learning and Evaluation in Simulation-Based Environments. .- The Health Insurance Game – A Simulation Game and a Simulation of a Health  Economic Experiment . .- Conceptualizing Embodied Debriefing in Simulation and Gaming Studies. .- Developing an Evaluation Design for a Simulation-Based Team Training with Global  Virtual Teams: A Virtual Action Learning Approach. .- Simulation, Education and Ethics – What a Mix!. .- Securing Implicit Experiential Knowledge with Applied Games in Industry 4.0. .- Sustainability, Climate, and Urban Resilience. .- The World Climate Game© – Solving World Problems Through Play. .- Defend the Delta: Prototyping and Testing a Tower Defense Game on Salt Intrusion. .- A Cooperative Board Game Intervention to Foster High School Students’ Conceptual  Understanding of the Greenhouse Effect and Climate Change. .- Key Factors for Using Games Such as WhereWeMove in Municipal Flood Risk  Communication and Collaboration. .- Development of a Disaster Management Headquarters Game. .- Children’s Perceptions of Food Through Game-Based Activities: Insights from an  Action Research Project on Food Education. .- Immersion and Intercultural Perspectives. .- From Potential to Practice: Applied Immersive Games in Industry. .- ‘Judging a Book by Its Cover’: Simulation, Bias, and Intercultural Learning. .- Anywhere Academy – Avatar-Based Collaborative Teaching and Learning in VR. .- Business Simulation in the Context of Emerging Technologies – The SPEE Case Study.

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