|
![]() |
|||
|
||||
OverviewWelcome to ShaderX6, the latest volume in the cutting-edge, indispensable series for game and graphics programmers. This all-new volume is packed with a collection of insightful techniques, innovative approaches to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox. Every article was developed from the research and experiences of industry pros and edited by shader experts, resulting in unbiased coverage of all hardware and developer tools. ShaderX6: Advanced Rendering Techniques provides coverage of the vertex and pixel shader methods used in high-end graphics and game development. These state-of-the-art, ready-to-use solutions will help you meet your everyday programming challenges and bring your graphics to a new level of realism. This collection offers time-saving solutions to help you become more effi cient and productive, and is a must-have reference for all shader programmers. Full Product DetailsAuthor: Wolfgang EngelPublisher: Cengage Learning, Inc Imprint: Charles River Media Edition: New edition Dimensions: Width: 19.60cm , Height: 4.80cm , Length: 23.90cm Weight: 1.452kg ISBN: 9781584505440ISBN 10: 1584505443 Pages: 720 Publication Date: 01 February 2008 Audience: Professional and scholarly , Professional & Vocational Format: Mixed media product Publisher's Status: Out of Print Availability: In Print ![]() Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |