ShaderX5 : Advanced Rendering Techniques

Author:   Wolfgang Engel
Publisher:   Cengage Learning, Inc
Edition:   New edition
ISBN:  

9781584504993


Pages:   600
Publication Date:   14 December 2006
Format:   Mixed media product
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Our Price $158.27 Quantity:  
Add to Cart

Share |

ShaderX5 : Advanced Rendering Techniques


Add your own review!

Overview

Shader X5 Advanced Rendering Techniques is the newest volume in this cutting-edge, indispensable series for game and graphics programmers. This all new volume is packed with articles covering state-of-the-art shader techniques and tools written by programming professionals from around the world. These authors have a wealth of knowledge and experience in the field, and each section is edited by an industry expert to ensure the highest quality and usefulness! The collection is broken into nine comprehensive sections. The geometry section covers improved N-Patches, how to generate dynamic wrinkles on animated meshes and much more. In the rendering section you'll discover how to generate a tangent space ordinate system in the pixel shader, how to setup an area light for games, and a variety of other techniques. Practical and useful multi-frustum shadow maps like Cascaded Shadow Maps and Queried Virtual Shadow maps are covered in the shadow section. The environmental techniques section features the beautiful volume particle approaches: Rain and Godrays under water. The global illumination section covers techniques that should work in next-gen games. The new mobile section lays out the basics of shader driven next-gen mobile development and some advanced effects tailored to the devices. Many shader-relevant engine design decisions are covered in the 3D Engine Design section. It also deals with post-processing effects, how to design shader plugins, and how to bind shader data. The Beyond Pixels and Triangles section covers a printf for the pixel shader, random number generator on the GPU, and many more.

Full Product Details

Author:   Wolfgang Engel
Publisher:   Cengage Learning, Inc
Imprint:   Charles River Media
Edition:   New edition
Dimensions:   Width: 19.30cm , Height: 4.10cm , Length: 23.60cm
Weight:   1.452kg
ISBN:  

9781584504993


ISBN 10:   1584504994
Pages:   600
Publication Date:   14 December 2006
Audience:   College/higher education ,  Postgraduate, Research & Scholarly
Format:   Mixed media product
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

Section 1: Geometry Manipulation Tricks Section 2: Rendering Techniques Section 3: Software Shaders and Shader Programming Tips Section 4: Image Space Section 5: Shadows Section 6: 3D Engine Design Section 7: Tools Appendix: About the CD-ROM Index

Reviews

Section 1: Geometry Manipulation Tricks Section 2: Rendering Techniques Section 3: Software Shaders and Shader Programming Tips Section 4: Image Space Section 5: Shadows Section 6: 3D Engine Design Section 7: Tools Appendix: About the CD-ROM Index


Author Information

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

MRG2025CC

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List