Serious Games, Interaction, and Simulation: 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

Author:   Carlos Vaz de Carvalho ,  Paula Escudeiro ,  António Coelho
Publisher:   Springer International Publishing AG
Edition:   1st ed. 2016
Volume:   161
ISBN:  

9783319290591


Pages:   139
Publication Date:   25 March 2016
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Serious Games, Interaction, and Simulation: 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers


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Author:   Carlos Vaz de Carvalho ,  Paula Escudeiro ,  António Coelho
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Edition:   1st ed. 2016
Volume:   161
Dimensions:   Width: 15.50cm , Height: 0.80cm , Length: 23.50cm
Weight:   0.454kg
ISBN:  

9783319290591


ISBN 10:   3319290592
Pages:   139
Publication Date:   25 March 2016
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Applying a Serious Game Quality Model.- Dynamic Serious Games Balancing.- Relation Between Game Genres and Competences for In-game Certification.- Serious Games for the Cognitive Stimulation of Adults: a proposal of a pilot project.- VirtualSign in Serious Games.- The Design and Study of a Serious Game for Attention Training of the Older Adults.- Sensitizing: Helping Children Design Serious Games for a Surrogate Population.- Chess Playing and Mathematics: an Exploratory Study in the South African Context.- A Virtual City Environment for Engineering Problem Based Learning.- Knowledge Improvement of Dental Students in Thailand and UK through an Online Serious Game in Dental Public Health.- A Gamified Community for Fostering Learning Engagement towards Preventing Early School Leaving.- Serious computer games design for active learning in teacher education.- Enabling Control of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious Game Development through Model-Driven Authoring.- Serious Games For Large-Scale Image Sensing.- Game Social Tech Booster.- BIM to IoT: The Persistence Problem.

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