Serious Games in Physical Rehabilitation: From Theory to Practice

Author:   Bruno Bonnechère
Publisher:   Springer International Publishing AG
Edition:   Softcover reprint of the original 1st ed. 2018
ISBN:  

9783319881829


Pages:   146
Publication Date:   05 September 2018
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Serious Games in Physical Rehabilitation: From Theory to Practice


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Overview

Marketing text: This innovative book explores how games can be serious, even though most people generally associate them with entertainment and fun. It demonstrates how videogames can be a valuable tool in clinics and demonstrates how clinicians can use them in physical rehabilitation for various pathologies. It also describes step by step their integration in rehabilitation, from the (gaming) technology used to its application in clinics. Further, drawing on an extensive literature review, it discusses the pros and cons of videogames and how they can help overcome certain obstacles to rehabilitation.  The last part of the book examines the main challenges and barriers that still need to be addressed to increase and improve the use and efficacy of this new technology for patients. The book is intended for physiotherapists and clinicians alike, providing a useful tool for all those seeking a comprehensive overview of the field of serious games and considering adding it to conventional rehabilitation treatment.

Full Product Details

Author:   Bruno Bonnechère
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Edition:   Softcover reprint of the original 1st ed. 2018
Weight:   0.454kg
ISBN:  

9783319881829


ISBN 10:   3319881825
Pages:   146
Publication Date:   05 September 2018
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

The Technology.- The Rehabilitation.- (Serious) Games.- Serious Games in Rehabilitation.- Clinical and Practical Applications.- In the Future.- Conclusion.

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Author Information

Bruno Bonnechère is a teaching assistant at the Faculty of Medicine of the Université Libre de Bruxelles. He is currently finishing his joint PhD for the Faculty of Medicine (Laboratory of Anatomy, Biomechanics and Organogenesis -­ ULB) and the Faculty of Engineering (Department of Electronics and Informatics) of the Vrije Universiteit Brussel. He is interested in the scientific validation of gaming hardware (e.g. Microsoft Kinect and Nintendo Balance Board) in connection with functional evaluation during rehabilitation exercises, and in the use of serious games for motor and cognitive rehabilitation. He has published more than twenty papers in peer-reviewed international journals, and has authored four books and six book chapters.

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