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OverviewIntroductionSerious games are innovative pedagogical tools that are increasingly used in teaching. The aim was to design a serious game integrated into a self-learning module to assess learners' achievements and satisfaction.Materials and methodsA serious game in paper version, inspired by EPOS stations and developed with LUDISCAPE(R), was tested with pharmacy interns at Charles Nicolle Hospital (January 2024), randomly divided into two groups. A pre-test, a post-test and a satisfaction survey were carried out.Results and discussionThere were six interns in each group. No significant difference was observed between the traditional evaluation and the serious game evaluation. However, knowledge improved significantly in both groups, underlining the impact of teaching quality.ConclusionSerious games are a relevant assessment tool, but their use must remain moderate to preserve their pedagogical effectiveness. Full Product DetailsAuthor: Nour El Houda Ben Fatma , Rania Aouina , Aïmen AbbassiPublisher: Our Knowledge Publishing Imprint: Our Knowledge Publishing Dimensions: Width: 15.20cm , Height: 0.30cm , Length: 22.90cm Weight: 0.086kg ISBN: 9786209590955ISBN 10: 6209590950 Pages: 56 Publication Date: 20 January 2026 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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