Seeing Things: Virtual Aesthetics in Victorian Culture

Author:   Amanda Shubert
Publisher:   Cornell University Press
ISBN:  

9781501783678


Pages:   252
Publication Date:   15 November 2025
Format:   Hardback
Availability:   Not yet available   Availability explained
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Seeing Things: Virtual Aesthetics in Victorian Culture


Overview

A cultural history of nineteenth-century media imaginaries, Seeing Things tells the story of how Victorians experienced the virtual images created by modern optical technologies – magic lanterns, stereoscopes, phenakistoscopes, museum displays, and illusionistic stage magic. Amanda Shubert argues that interactions with these devices gave rise to a new virtual aesthetics – an understanding of visual and perceptual encounters with things that are not really there. The popularization of Victorian optical media redefined visuality as a rational mode of spectatorship that taught audiences to distinguish illusion from reality. As an aesthetic expression of a civilizational ideal that defined the capacity to see but not believe, to be entertained without being deceived, it became a sign of western supremacy. By tracing the development of virtual aesthetics through nineteenth-century writings, from the novels of George Eliot and Charles Dickens to popular science writing and imperial travelogues, Seeing Things recovers a formative period of technological and literary innovation to explain how optical media not only anticipated cinema but became a paradigmatic media aesthetic of western modernity.

Full Product Details

Author:   Amanda Shubert
Publisher:   Cornell University Press
Imprint:   Cornell University Press
Weight:   0.907kg
ISBN:  

9781501783678


ISBN 10:   150178367
Pages:   252
Publication Date:   15 November 2025
Audience:   College/higher education ,  Postgraduate, Research & Scholarly
Format:   Hardback
Publisher's Status:   Active
Availability:   Not yet available   Availability explained
This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release.

Table of Contents

Introduction: What Was the Virtual? 1. Magic Panic: The Pedagogy of Disenchantment 2. The Mirror of Ink: Realism, Orientalism, and Vision at a Distance 3. Mountains of Light: The Koh-i-Noor at the Great Exhibition 4. Recalled to Life: Phantasmagoria as the History of the French Revolution 5. Spinning in Place: Trapped in the Moving Picture Machine Epilogue: Arrival of a Train

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Author Information

Amanda Shubert is Teaching Faculty in English at the University of Wisconsin–Madison.

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NOV RG 20252

 

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