Scratch 1.4: Beginner's Guide

Author:   Michael Badger
Publisher:   Packt Publishing Limited
ISBN:  

9781847196767


Pages:   264
Publication Date:   02 April 2023
Format:   Undefined
Availability:   In stock   Availability explained
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Scratch 1.4: Beginner's Guide


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Overview

This is a Packt Beginners Guide, which means it focuses on practical examples and has a friendly approach, with the opportunity to learn by experiment and play. We work through the project tutorials one block of code at a time, and we periodically pause to reflect on the relationship between our code blocks, our project, and Scratch programming in general. As you work through the book, you are encouraged to experiment with the concepts presented. As each chapter in the book progresses, the topics get increasingly more complex. Scratch is a teaching language, so it's ideal for people who want to learn how to program or teach others how to program. Educators and parents will learn how to program using Scratch, so they can use Scratch to teach the latest learning skills to their students and children. No previous computer programming knowledge is required. You only need to know how to perform basic tasks on a computer and this book will teach the rest. You can then use it as a platform to learn more advanced programming languages. Parents, stuck with a child who wants to play video games all night? Make a new rule. He can only play a video game if he programs the game first.

Full Product Details

Author:   Michael Badger
Publisher:   Packt Publishing Limited
Imprint:   Packt Publishing Limited
Dimensions:   Width: 19.10cm , Height: 1.40cm , Length: 23.50cm
Weight:   0.460kg
ISBN:  

9781847196767


ISBN 10:   1847196764
Pages:   264
Publication Date:   02 April 2023
Audience:   General/trade ,  General
Format:   Undefined
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

"Chapter 1 Introduction to Scratch This chapter provides an overview of Scratch, its features, and how it can help you teach 21st century learning skills to your children and students. Chapter 2 Install Scratch In this chapter, we look at the installation procedure on each operating system and even learn how to run Scratch from your USB flash drive. We also make sure your web browser can view Java applets, which is the technology Scratch uses to publish projects on the Web. Chapter 3 Start Scratching In this chapter, we will explore the Scratch interface and create some simple scripts that demonstrate how easily we can build a project. This is a high-speed tour of Scratch that gets us tinkering and thinking about what's possible. Chapter 4 Graphics and Slideshows In this chapter, we will create an animated birthday card and a slideshow of our favorite photos. Chapter 5 Language and Text In this chapter, we horse around and develop a barnyard joke book that lets us narrate multiple scenes. There's no need to hold the applause. Chapter 6 Arcade Games In this chapter, we take a classic pong game and give it a little personality by adding a troll, switching levels, and keeping score. Chapter 7 Games of Fortune In this chapter, we combine what we know about variables with lists, also known as arrays. We use the lists to store information about our fortunes, and use random numbers to retrieve the data. Chapter 8 Math and Finance In this chapter, we use mathematical formulas and graphs to help answer the question, ""Would you rather have a dollar that doubles every day or a lump sum of money?"" The answer may surprise you. Chapter 9 Share your Work In this chapter, share your project with the Scratch community and learn how to promote it to you friends and fans. Chapter 10 Connect a PicoBoard In this chapter, the PicoBoard connects an external sensor board to our computer and delivers real-world stimuli as input to Scratch projects. Appendix A Scratch Resources This Appendix provides a select list of Scratch resources on the Web."

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Author Information

Micheal Badger is a technical communicator with a history of helping others to use their computer software and technology. For fun, Michael reads computer books and blogs about technology. When he finally decides to disconnect, he spends his spare time fishing, growing pigs, raising honeybees, and tending the family. Michael also wrote Zenoss Core Network and System Monitoring, a step-by-step guide to configuring the open source IT monitoring software application.

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