Scooby-Doo Explores Cities

Author:   John Sazaklis
Publisher:   Pebble Books
ISBN:  

9780756576448


Pages:   32
Publication Date:   01 January 2024
Recommended Age:   From 5 to 8 years
Format:   Paperback
Availability:   Available To Order   Availability explained
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Scooby-Doo Explores Cities


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Overview

Scooby-Doo and the Mystery Inc. gang are globe-trotting! From Paris to Sydney to New York City, they are doing some big city sight-seeing. The gang explores the landmarks, weather, and geography in each location. Young readers will delight in using the clues in the text and photos to guess which city the gang is visiting before turning the page.

Full Product Details

Author:   John Sazaklis
Publisher:   Pebble Books
Imprint:   Pebble Books
Dimensions:   Width: 21.10cm , Height: 1.00cm , Length: 25.70cm
Weight:   0.136kg
ISBN:  

9780756576448


ISBN 10:   075657644
Pages:   32
Publication Date:   01 January 2024
Recommended Age:   From 5 to 8 years
Audience:   Children/juvenile ,  Children / Juvenile
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Reviews

Characters from Scooby-Doo cartoons introduce different locations in a guessing game format. An initial spread shows an unnamed setting, with cartoon images set against photographs. Hints from text and photos prompt readers to guess the setting. In one example, the friends are on ""a big vehicle that makes a lot of stops"" (Transportation). A page turn reveals a photo of a bus and offers three historical facts about the vehicle. The learning content includes basic introductory information and random facts. Characters interact via word balloons, often sharing intentionally labored puns that match the humor of the cartoon, as when Scooby fills up at a ""grass station"" in the grassland habitat (Habitats). Various villains from the series can be spotted hiding in many of the scenes; these are identified at the end of each book. VERDICT Limited use for learners, but the cartoon tie-ins and interactive elements will appeal to some readers.--Steven Engelfried, formerly at Wilsonville Public Library, OR ""School Library Journal""


"Characters from Scooby-Doo cartoons introduce different locations in a guessing game format. An initial spread shows an unnamed setting, with cartoon images set against photographs. Hints from text and photos prompt readers to guess the setting. In one example, the friends are on ""a big vehicle that makes a lot of stops"" (Transportation). A page turn reveals a photo of a bus and offers three historical facts about the vehicle. The learning content includes basic introductory information and random facts. Characters interact via word balloons, often sharing intentionally labored puns that match the humor of the cartoon, as when Scooby fills up at a ""grass station"" in the grassland habitat (Habitats). Various villains from the series can be spotted hiding in many of the scenes; these are identified at the end of each book. VERDICT Limited use for learners, but the cartoon tie-ins and interactive elements will appeal to some readers.--Steven Engelfried, formerly at Wilsonville Public Library, OR ""School Library Journal"""


Author Information

John Sazaklis spent part of life working in a family coffee shop, the House of Donuts. The other part, he spent drawing and writing stories. He has illustrated Spider-Man books and written Batman books for HarperCollins. He has also created toys used in MAD Magazine.

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