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OverviewWith Metro, Microsoft has reinvented Windows for a new generation -- and delivered a gorgeous, scalable, exceptionally robust platform for building tablet and smartphone apps, too. Now, there's a practical, hands-on guide to building great Metro apps with XAML and C#. One step at a time, this book covers the entire development lifecycle, from user interface planning through debugging and publishing. Pioneering Microsoft developer Noah Weinert teaches each new technique through examples that integrate into a complex, feature-rich Metro application while reinforcing today's best practices for modular development. In just 24 sessions of one hour or less, Weinert covers: * Preparing for Metro-style development and understanding Metro solutions * Navigating among views * Adding interactivity * Retrieving and storing data * Styling views, controls, and tiles * Leveraging notifications and badges * Incorporating sensor input and proximity-based functionality * Sharing data among devices and applications * Streaming media via PlayTo * Creating apps for multiple displays and resolutions * Maximizing performance and reliability * Managing the application lifecycle, and much more Friendly, accessible, and conversational, this book delivers practical grounding in Metro development without ever becoming overwhelming or intimidating. Each lesson builds on everything that's come before, helping readers learn all the essentials they'll need to create high-quality Metro solutions Full Product DetailsAuthor: David Davis , Richard Crane , John PelakPublisher: Pearson Education (US) Imprint: Sams Publishing ISBN: 9780672336188ISBN 10: 0672336189 Pages: 420 Publication Date: 04 March 2013 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Not yet available This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release. Table of ContentsHour 1: Preparing for Metro Style Application Development Hour 2: Understanding a Metro Solution Hour 3: Defining a UI Hour 4: Navigating Between Multiple Views Hour 5: Adding Interactivity Hour 6: Retrieving and Storing Data Hour 7: Displaying Loading and Wait Indicators Hour 8: Styling Views and Controls Hour 9: Adding Animation Hour 10: Creating and Styling a Tile Hour 11: Leveraging Toast Notifications and Badges Hour 12: Incorporating Windows Push Notifications Hour 13: Incorporating Sensor Input Hour 14: Proximity-Based Functionality Hour 15: Sharing Data Between Devices and Applications Hour 16: Streaming Audio and Video via PlayTo Hour 17: Creating Applications for Varied Displays and Resolutions Hour 18: Ensuring Efficient Performance Hour 19: Debugging Hour 20: Enabling Printing Functionality Hour 21: Managing Styles and Resources Hour 22: Meeting Accessibility Standards Hour 23: Managing Application Lifecycle Hour 24: Publishing an Application to the Windows StoreReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |