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OverviewIn just 24 sessions of one hour or less, you can master Mac OS X Lion development from the ground up, and start writing tomorrow’s most exciting iOS-style Mac apps! Using this book’s straightforward, step-by-step approach, you’ll get comfortable with Apple’s powerful new development tools and techniques, build engaging user interfaces, integrate data and web services, and take advantage of Apple’s latest innovations…everything from gestures and multitouch to iCloud and In-App Purchasing. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Mac OS X Lion development tasks. Quizzes at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Printed in full color—figures and code appear as they do in Xcode Get started fast with Mac Developer Center, XCode, Objective-C, and Cocoa Programmatically control OS X Lion’s powerful new features Work with Cocoa’s powerful Model-View-Controller (MVC) pattern Safely manage memory and fix leaks Create robust, engaging, highly interactive user interfaces Organize Cocoa layouts, controls, bindings, tables, and collections Support gestures and multi-touch events Define user defaults and provide Preference Panes Work with documents, versions, and iOS-style Autosave Make the most of notifications, alerts, sheets, and popovers Use images and animation to make apps more powerful—and more fun Use Core Data to cleanly integrate data into your apps Query and submit data to web services Submit apps to the Mac App Store Support In-App Purchases with StoreKit Full Product DetailsAuthor: Kevin HoffmanPublisher: Pearson Education (US) Imprint: Sams Publishing Dimensions: Width: 23.10cm , Height: 1.30cm , Length: 18.00cm Weight: 0.484kg ISBN: 9780672335815ISBN 10: 0672335816 Pages: 368 Publication Date: 29 March 2012 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Out of Print Availability: Out of stock ![]() Table of ContentsIntroduction 1 Part I: Mac OS X Lion Programming Basics HOUR 1: Introduction to Mac OS X Lion 7 Introducing Mac OS X Lion. 7 Summary 13 Q&A 13 HOUR 2: Introduction to the Developer Tools 15 Introducing the Mac Developer Center 15 Creating an Apple Developer Account. 17 Downloading Xcode and Other Developer Tools 21 Summary 24 Q&A 25 HOUR 3: Introducing Objective-C 27 Overview and History of Objective-C. 27 Creating a New Cocoa Application. 28 Exploring the Language with Some Basic Math 30 Using Strings. 32 Understanding Pointers and Equality 35 Passing Messages. 38 Controlling Program Flow 39 Summary 41 Q&A 41 HOUR 4: Object-Oriented Programming with Objective-C 43 Creating Classes 44 Adding Attributes to Classes 48 Adding Behavior to Classes 52 Using Objects and Classes 55 Extending Objects Through Inheritance. 56 Using Polymorphism 58 Summary 62 Q&A 62 HOUR 5: Understanding Memory Management 63 Introduction to Memory Management 63 Detecting and Fixing Memory Leaks 68 Using Automatic Reference Counting 72 Summary 75 Q&A 76 Part II: Cocoa Application Programming Basics HOUR 6: Introducing Cocoa 77 A Brief Overview of Cocoa. 77 Taking a Tour of Interface Builder 81 Using the Utilities Panels and Inspectors 83 Summary 91 Q&A 92 HOUR 7: Using Controls and Layout with Cocoa 93 A Tour of the Basic Cocoa Controls 93 Comparing Traditional and Automatic Layouts 104 Summary 109 Q&A 110 HOUR 8: Creating Interactive Applications 111 Introducing Connections, Outlets, and Actions 111 Manipulating Controls at Runtime with Code. 120 Summary 121 Q&A 121 HOUR 9: Creating Data-Bound Interfaces 123 Introducing the Model-View-Controller Pattern 123 Introducing Cocoa Bindings. 125 Under the Hood with KVC and KVO 132 Summary 134 Q&A 134 HOUR 10: Working with Tables and Collections 135 Working with Bindings and Collections 135 Using Table Views 137 Using Collection Views 144 Using the Outline View 145 Summary 148 Q&A 148 HOUR 11: Working with Multitouch and Gestures 149 Introduction to Multitouch on Mac OS X Lion 149 Responding to Gestures and Multitouch Events 151 Summary 159 Q&A 159 Part III: Working with Data HOUR 12: Working with User Defaults 161 Introduction to User Defaults and Preferences Panes 161 Reading and Writing User Defaults 162 Binding to the User Defaults Controller 164 Summary 170 Q&A 171 HOUR 13: Working with Core Data 173 Introducing Core Data 173 Creating Data Models. 174 Querying and Manipulating Data 177 Summary 186 Q&A 187 HOUR 14: Working with Documents, Versions, and Autosave 189 Building Document-Based Applications 189 Introducing Core Data Document-Based Applications 191 Using Versions and Autosave 197 Summary 198 Q&A 199 HOUR 15: Working with Apple’s iCloud 201 Introduction to iCloud 201 Ideal Scenarios for Using iCloud 202 Storing Key-Value Data in the Cloud 203 Storing Documents in the Cloud 204 Enabling Mac OS X Lion Applications for iCloud 211 Summary 211 Q&A 212 Part IV: Building Advanced Mac Applications HOUR 16: Using Alert Panels and Sheets 213 Using Alert Panels 213 Using Sheets 219 Summary 224 Q&A 224 HOUR 17: Working with Images 225 Reading and Writing Images 225 Displaying Collections of Images 227 Manipulating Images with Core Image Filters. 229 Summary 235 Q&A 235 HOUR 18: Using Popovers 237 Introducing Popovers 237 Creating Popovers 239 Customizing Popovers. 243 Creating Detachable Popovers 244 Summary 249 Q&A 250 HOUR 19: Building Animated User Interfaces 251 Introduction to Core Animation 251 Animating Views 253 Advanced Animation Techniques 256 Summary 262 Q&A 263 HOUR 20: Consuming Web Services 265 Introducing Web Services 265 Making Web Service Calls 269 Summary 277 Q&A 278 HOUR 21: Building Full-Screen Applications 279 Overview of Full-Screen Applications. 279 Knowing When Full Screen Is Appropriate 283 Summary 285 Q&A 285 HOUR 22: Supporting Drag-and-Drop Behavior 287 Introduction to Drag-and-Drop 287 Programming Drag-and-Drop Behavior 290 Summary 298 Q&A 298 HOUR 23: Building Apps for the Mac App Store 299 Getting Started with iTunes Connect 299 Building Your Application 302 Preparing Your Application for Submission 306 Submitting Your Application 309 Summary 313 Q&A 314 HOUR 24: Supporting In-App Purchases 315 Introducing In-App Purchasing 315 Creating In-App Purchase Products in iTunes Connect 316 Using StoreKit to Support In-App Purchases 319 Summary 326 Q&A 326 Index 329ReviewsAuthor InformationKevin Hoffman has been programming since he was 10 years old, when he got his start writing BASIC programs on a Commodore VIC-20. Since then, he has been obsessed with building software and doing so with clean, elegant, simple code in as many languages as he can learn. He has presented twice at Apple’s Worldwide Developer Conference, guest lectured at Columbia University on iPhone programming, and built several iOS Apps available in the App Store. He is currently Vice President, Global Information Technology for Barclays Capital, where he is involved in all aspects of the software life cycle—from testing standards to coding standards and from architecture to implementation of powerful, high-volume, low-latency systems. Tab Content 6Author Website:Countries AvailableAll regions |