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Overview&>A clear, easy-to-understand tutorial for developers who want to write software for today's hottest market: iPhone, iTouch, and App Store! The start-to-finish, hands-on introduction to iPhone programming for every developer, regardless of experience Introduces the iPhone development environment and teaches every essential Objective-C concept with fully-documented, carefully-explained code A complete tutorial package: step-by-step instructions, examples, Q and As, quizzes, exercises, tips, shortcuts, and more iPhone is the world's hottest application market: more than 500,000 developers have downloaded Apple's iPhone software development kit in just one year. Now there's a friendly, accessible guide to iPhone development for every programmer, regardless of experience. In just 24 lessons of one hour or less, Sams Teach Yourself iPhone Application Development in 24 Hours will help beginning iPhone and mobile developers gain true mastery, so you can construct virtually any iPhone application. Each lesson builds on everything that's come before, helping you learn all they need to know without ever becoming overwhelmed. Coverage includes: preparing for iPhone development; navigating the development environment; mastering Objective-C and the MVC paradigm; using widgets and webviews; implementing multiple views; reading and writing data; building user interfaces; generating graphics; playing media; using maps; networking; using the touch interface; sensing motion; pushing application updates; debugging; optimization; distributing software via the App Store; and more. By the time you are finished you'll be comfortable enough to write real-world apps that sell. Full Product DetailsAuthor: John Ray , Sean JohnsonPublisher: Pearson Education (US) Imprint: Sams Publishing Dimensions: Width: 17.90cm , Height: 4.10cm , Length: 23.10cm Weight: 1.278kg ISBN: 9780672330841ISBN 10: 0672330849 Pages: 696 Publication Date: 22 October 2009 Audience: General/trade , General Replaced By: 9780672332203 Format: Paperback Publisher's Status: Out of Print Availability: Awaiting stock ![]() Table of Contents1. Preparing Your System and iPhone for Development 2. Exploring the Development Environment 3. Discovering Objective-C: The Language of Apple Platforms 4. Inside Objective-C and Cocoa Touch - Where the Rubber Meets the Road 5. Understanding Model-View-Controller 6. Creating a Simple Application Input and Views 7. Extending the Application Interface with Widgets and WebViews 8. Getting the User's Attention 9. Implementing Multiple Views with Tab Bars 10. Navigating Data Using Table Views 11. Reading and Writing Data 12. Building Rotatable and Resizable User Interfaces 13. Generating Graphics 14. Using Media Playback Features 15. Adding Media Recording 16. Interacting with Other Applications 17. Implementing Map and Location Services 18. Exploring iPhone Networking Services 19. Using OpenGL Graphics 20. Extending the Touch Interface 21. Sensing Movement with Accelerometer Input 22. Staying Up-to-Date with Push Notifications 23. Distributing Applications Through the App Store 24. iPhone Debugging and OptimizationReviewsJohn Ray's and Sean Johnson's bookSam's Teach Yourself iPhone Application Programming in 24 Hours is without a doubt the best book on the subject that I have read so far. As a high-level instructor myself, it is easy to assume that someone new to a subject can just 'assume' something that the instructor takes for granted. The authors' attention to detail is nothing short of incredible. I have very little prior programming experience and having been busting my hump to understand this subject on my own. I have bought every book released on the subject so far and I can assure you that this is the best one for someone new to the subject with no prior experience to go. Thanks for a great book. I'll be sure to pick up more of this series on other subjects and recommend them to others! --Mark Fitzgerald Author InformationJohn Ray, is currently Senior Business Analyst and Development Team Manager for the Ohio State University Research Foundation. His books include Sams Teach Yourself Dreamweaver MX in 21 Days, Mac OS X Unleashed, and Macromedia All-In-One. Sean Johnson, is a long time Mac developer with more than 15 years of product development experience in the world of micro-ISVs, startups, and enterprise software vendors such as IBM. He writes a column on product design for the Mac Developer Network, and has written for IBM developerWorks and various magazines. His product development consultancy, Snooty Monkey, LLC, handcrafts extraordinary Web, Mac and iPhone applications. Tab Content 6Author Website:Countries AvailableAll regions |