Sams Teach Yourself iOS 5 Application Development in 24 Hours

Author:   John Ray
Publisher:   Pearson Education (US)
Edition:   3rd edition
ISBN:  

9780672335761


Pages:   800
Publication Date:   19 January 2012
Replaced By:   9780672334436
Format:   Paperback
Availability:   Awaiting stock   Availability explained


Our Price $118.77 Quantity:  
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Sams Teach Yourself iOS 5 Application Development in 24 Hours


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Overview

In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the iPhone and iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iOS development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!   Step-by-step instructions carefully walk you through the most common iOS development tasks.   Quizzes and Exercises at the end of each chapter help you test your knowledge.   By the Way notes present interesting information related to the discussion.   Did You Know? tips offer advice or show you easier ways to perform tasks.   Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.   Printed in full color—figures and code appear as they do in Xcode Covers iOS 5.0 and up Learn to navigate the Xcode 4.2+ development environment Prepare your system and iDevice for efficient development Get started quickly with Apple’s Objective-C and Cocoa Touch Understand the Model-View-Controller (MVC) development paradigm Visually design and code interfaces using Xcode Storyboards, Segues, and the iOS Object Library Build advanced UIs with Tables, Split Views, Navigation Controllers, and more Read and write preferences and data, and create System Settings plug-ins Use the iOS media playback and recording capabilities Take photos and manipulate graphics with Core Image Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS Integrate online services using Twitter, Email, Web Views, and Google Maps Create universal applications that run on both the iPhone and iPad Write background-aware multitasking applications Trace and debug your applications as they run Covers iOS 5, Xcode 4.2+, Storyboards, iPhone, iPad, and More! Additional files and updates available online   http://teachyourselfios.com

Full Product Details

Author:   John Ray
Publisher:   Pearson Education (US)
Imprint:   Sams Publishing
Edition:   3rd edition
Dimensions:   Width: 18.00cm , Height: 2.60cm , Length: 23.00cm
Weight:   1.012kg
ISBN:  

9780672335761


ISBN 10:   067233576
Pages:   800
Publication Date:   19 January 2012
Audience:   Professional and scholarly ,  Professional & Vocational
Replaced By:   9780672334436
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   Awaiting stock   Availability explained

Table of Contents

Introduction    1 Who Can Become an iOS Developer?    2 Who Should Use This Book?    2 What Is (and Isn’t) in This Book?    3 HOUR 1: Preparing Your System and iDevice for Development    5 Welcome to the iOS Platform.    5 Becoming an iOS Developer    9 Creating and Installing a Development Provisioning Profile    14 Running Your First iOS App.    19 Developer Technology Overview.    20 Further Exploration    22 Summary    23 Q&A    23 Workshop.    24 HOUR 2: Introduction to Xcode and the iOS Simulator     25 Using Xcode    25 Using the iOS Simulator    51 Further Exploration    56 Summary    57 Q&A    57 Workshop.    58 HOUR 3: Discovering Objective-C: The Language of Apple Platforms     59 Object-Oriented Programming and Objective-C    59 Exploring the Objective-C File Structure.    64 Objective-C Programming Basics    73 Memory Management and ARC.    83 Further Exploration    86 Summary    86 Q&A    87 Workshop.    88 HOUR 4: Inside Cocoa Touch     89 What Is Cocoa Touch?    89 Exploring the iOS Technology Layers    91 Tracing the iOS Application Life Cycle    97 Cocoa Fundamentals    99 Exploring the iOS Frameworks with Xcode    108 Further Exploration    113 Summary    113 Q&A    114 Workshop    114 HOUR 5: Exploring Xcode’s Interface Builder     117 Understanding Interface Builder    117 Creating User Interfaces    123 Customizing the Interface Appearance    129 Connecting to Code    133 Further Exploration    142 Summary    143 Q&A    144 Workshop    144 HOUR 6: Model-View-Controller Application Design     147 Understanding the Model-View-Controller Paradigm    147 How Xcode Implements MVC.    149 Using the Single View Application Template    154 Further Exploration    171 Summary    172 Q&A    172 Workshop    172 HOUR 7: Working with Text, Keyboards, and Buttons     175 Basic User Input and Output    175 Using Text Fields, Text Views, and Buttons    177 Further Exploration    200 Summary    201 Q&A    202 Workshop    202 HOUR 8: Handling Images, Animation, Sliders, and Steppers     205 User Input and Output    205 Creating and Managing Image Animations, Sliders, and Steppers    207 Further Exploration    227 Summary    228 Q&A    228 Workshop    229 HOUR 9: Using Advanced Interface Objects and Views     231 User Input and Output (Continued)    231 Using Switches, Segmented Controls, and Web Views    236 Using Scrolling Views    252 Further Exploration    258 Summary    259 Q&A    259 Workshop    260 HOUR 10: Getting the User’s Attention     261 Alerting the User    261 Exploring User Alert Methods.    271 Further Exploration    288 Summary    289 Q&A    289 Workshop    290 HOUR 11: Implementing Multiple Scenes and Popovers     291 Introducing Multiscene Storyboards    292 Understanding the iPad Popover.    309 Using a Modal Segue    319 Using a Popover.    328 Further Exploration    334 Summary    335 Q&A    335 Workshop    336 HOUR 12: Making Choices with Toolbars and Pickers     337 Understanding the Role of Toolbars.    337 Exploring Pickers    341 Using the Date Picker    349 Using a Custom Picker    364 Further Exploration    380 Summary    381 Q&A    381 Workshop    382 HOUR 13: Advanced Storyboards Using Navigation and Tab Bar Controllers     385 Advanced View Controllers    386 Exploring Navigation Controllers    388 Understanding Tab Bar Controllers    393 Using a Navigation Controller    398 Using a Tab Bar Controller    407 Further Exploration    417 Summary    417 Q&A    418 Workshop    419 HOUR 14: Navigating Information Using Table Views and Split View Controllers     421 Understanding Tables    422 Exploring the Split View Controller (iPad Only).    430 A Simple Table View Application    433 Creating a Master-Detail Application    443 Further Exploration    460 Summary    460 Q&A    461 Workshop    461 HOUR 15: Reading and Writing Application Data     463 iOS Applications and Data Storage    463 Data Storage Approaches    465 Creating Implicit Preferences    473 Implementing System Settings    479 Implementing File System Storage    492 Further Exploration    500 Summary    501 Q&A    501 Workshop    502 HOUR 16: Building Rotatable and Resizable User Interfaces     503 Rotatable and Resizable Interfaces    503 Creating Rotatable and Resizable Interfaces with Interface Builder.    508 Reframing Controls on Rotation    513 Swapping Views on Rotation    521 Further Exploration    527 Summary    527 Q&A    528 Workshop    529 HOUR 17: Using Advanced Touches and Gestures     531 Multitouch Gesture Recognition    532 Using Gesture Recognizers    534 Further Exploration    553 Summary    554 Q&A    554 Workshop    554 HOUR 18: Sensing Orientation and Motion     557 Understanding Motion Hardware    558 Accessing Orientation and Motion Data    560 Sensing Orientation    564 Detecting Tilt and Rotation    568 Further Exploration    579 Summary    580 Workshop    581 HOUR 19: Working with Rich Media     583 Exploring Rich Media    583 The Media Playground Application.    598 Further Exploration    625 Summary    626 Q&A    627 Workshop    627 HOUR 20: Interacting with Other Applications     629 Extending Application Integration    629 Using Address Book, Email, Twitter, and Maps..    Oh My    641 Further Exploration    658 Summary    659 Q&A    659 Workshop    660 HOUR 21: Implementing Location Services     661 Understanding Core Location.    661 Creating a Location-Aware Application    668 Using the Magnetic Compass    678 Further Exploration    686 Summary    687 Q&A    687 Workshop    688 HOUR 22: Building Background-Aware Applications     691 Understanding iOS Backgrounding    692 Disabling Backgrounding    696 Handling Background Suspension.    697 Implementing Local Notifications    698 Using Task-Specific Background Processing    701 Completing a Long-Running Background Task    708 Further Exploration    714 Summary    715 Q&A    715 Workshop    716 HOUR 23: Building Universal Applications     717 Universal Application Development    717 Creating a Universal Application (Take 1)    722 Creating a Universal Application (Take 2)    726 Using Multiple Targets    730 Further Exploration    732 Summary    733 Q&A    733 Workshop    734 HOUR 24: Application Tracing and Debugging     735 Instant Feedback with NSLog    736 Using the Xcode Debugger.    738 Further Exploration    752 Summary    753 Q&A    753 Workshop    753 Index     755

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Author Information

John Ray is currently serving as a Senior Business Analyst and Development Team Manager for the Ohio State University Research Foundation. He has written numerous books for Macmillan/Sams/Que, including Using TCP/IP: Special Edition, Teach Yourself Dreamweaver MX in 21 Days, Mac OS X Unleashed, and Teach Yourself iPad Development in 24 Hours. As a Macintosh user since 1984, he strives to ensure that each project presents the Macintosh with the equality and depth it deserves. Even technical titles such as Using TCP/IP contain extensive information about the Macintosh and its applications and have garnered numerous positive reviews for their straightforward approach and accessibility to beginner and intermediate users.   You can visit his website at http://teachyourselfios.com or follow him on Twitter at #iOSIn24.  

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