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OverviewThe clear, easy-to-understand tutorial for developers who want to write software for today's hottest new device: Apple's iPad! Figures and code appear as they do in Xcode Covers iOS 3.2 and up In just 24 sessions of one hour or less, learn how to build powerful applications for today’s hottest tablet device: the iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your Xcode development environment to utilizing the full iPad screen real estate for touchable interfaces, integrating maps and media, to improving the reliability and performance of your software. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common iPad development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Printed in full color • Learn the features of the Xcode development suite • Prepare your system and iPad for efficient development • Get started fast with Apple’s Objective-C and Cocoa Touch • Understand the Model-View-Controller (MVC) development paradigm • Implement advanced application interfaces with interactive widgets and web-connected interfaces • Enhance the user experience with popovers and other iPad-only UI features • Build interfaces that adjust to the iPad’s orientation • Read and write data, and navigate it with table views • Implement media playback and recording capabilities • Integrate your software with the iPad’s email, photos, iPod, and address book applications • Create map and location-based services • Sense motion with the iPad accelerometer input • Discover the tools for building universal iPad/iPhone/iPod touch applications • Distribute your applications through the App Store Full Product DetailsAuthor: John RayPublisher: Pearson Education (US) Imprint: Sams Publishing Dimensions: Width: 17.90cm , Height: 3.00cm , Length: 23.00cm Weight: 1.282kg ISBN: 9780672333392ISBN 10: 0672333392 Pages: 696 Publication Date: 12 August 2010 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Out of Print Availability: In Print ![]() Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsIntroduction 1 HOUR 1: Preparing Your System and iPad for Development 5 Welcome to the iPad Platform 5 Becoming an iPad Developer 8 Creating a Development Provisioning Profile 13 Developer Technology Overview 25 Summary 27 Q&A 27 Workshop 28 HOUR 2: Introduction to Xcode and the iPhone Simulator 29 Using Xcode 29 Using the iPhone Simulator 47 Further Exploration 52 Summary 52 Q&A 53 Workshop 53 HOUR 3: Discovering Objective-C: The Language of Apple Platforms 55 Object-Oriented Programming and Objective-C 55 Exploring the Objective-C File Structure 60 Objective-C Programming Basics 67 Memory Management 76 Further Exploration 78 Summary 79 Q&A 79 Workshop 80 HOUR 4: Inside Cocoa Touch 83 What Is Cocoa Touch? 83 Exploring the iPhone OS Technology Layers 85 Tracing the iPad Application Life Cycle 89 Cocoa Fundamentals 91 Exploring the iPhone OS Frameworks with Xcode 100 Summary 104 Q&A 104 Workshop 104 HOUR 5: Exploring Interface Builder 107 Understanding Interface Builder 107 Creating User Interfaces 112 Customizing Interface Appearance 117 Connecting to Code 122 Further Exploration 130 Summary 131 Q&A 131 Workshop 132 HOUR 6: Model-View-Controller Application Design 133 Understanding the Model-View-Controller Paradigm 133 How Xcode and Interface Builder Implement MVC 136 Using the View-Based Application Template 139 Further Exploration 153 Summary 154 Q&A 154 Workshop 154 HOUR 7: Working with Text, Keyboards, and Buttons 157 Basic User Input and Output 157 Using Text Fields, Text Views, and Buttons 159 Further Exploration 184 Summary 185 Q&A 185 Workshop 186 HOUR 8: Handling Images, Animation, and Sliders 187 User Input and Output 187 Creating and Managing Image Animations and Sliders 188 Further Exploration 207 Summary 208 Q&A 208 Workshop 209 HOUR 9: Using Advanced Interface Objects and Views 211 User Input and Output (Continued) 211 Using Switches, Segmented Controls, and Web Views 216 Using Scrolling Views 232 Further Exploration 238 Summary 239 Q&A 239 Workshop 240 HOUR 10: Getting the User’s Attention 241 Exploring User Alert Methods 241 Generating Alerts 245 Using Alert Sounds 255 Further Exploration 258 Summary 259 Q&A 259 Workshop 260 HOUR 11: Presenting Options with Popovers and Toolbars 261 Understanding Popovers and Toolbars 262 Using Popovers with Toolbars 264 Further Exploration 279 Summary 280 Q&A 280 Workshop 281 HOUR 12: Making Multivalue Choices with Pickers and Action Sheets 283 Popover-centric UI Elements 283 The PopoverPlayground Project 289 Using Date Pickers 289 Implementing a Custom Picker View 299 Using Action Sheets 316 Further Exploration 321 Summary 322 Q&A 322 Workshop 323 HOUR 13: Focusing on Tasks with Modal Views 325 Modal Views 325 Using Modal Views 328 Further Exploration 339 Summary 339 Q&A 339 Workshop 340 HOUR 14: Implementing Multiview Applications 341 Exploring Single Versus Multiview Applications 341 Creating a Multiview Application 342 Building a Multiview Tab Bar Application 354 Further Exploration 374 Summary 376 Q&A 376 Workshop 376 HOUR 15: Navigating Information Using Table Views and Split View-Based Applications 379 Understanding Table Views and Split Views 380 Building a Simple Table View Application 383 Creating a Split View-Based Application 396 Further Exploration 411 Summary 411 Q&A 412 Workshop 412 HOUR 16: Readingand Writing Application Data 415 Design Considerations 415 Reading and Writing User Defaults 418 Understanding the iPad File System Sandbox 433 Implementing File System Storage 436 Further Exploration 457 Summary 458 Q&A 458 Workshop 459 HOUR 17: Building Rotatable and Resizable User Interfaces 461 Rotatable and Resizable Interfaces 461 Creating Rotatable and Resizable Interfaces with Interface Builder 465 Reframing Controls on Rotation 471 Swapping Views on Rotation 479 Further Exploration 485 Summary 486 Q&A 486 Workshop 487 HOUR 18: Extending the Touch Interface 489 Multitouch Gesture Recognition 490 Using Gesture Recognizers 491 Further Exploration 506 Summary 507 Q&A 507 Workshop 508 HOUR 19: Sensing Movement with Accelerometer Input 509 Accelerometer Background 510 Sensing Orientation 513 Detecting Tilt 518 Detecting Movement 522 Further Exploration 523 Summary 524 Workshop 524 HOUR 20: Working with Rich Media 527 Exploring Rich Media 527 Preparing the Media Playground Application 529 Using the Movie Player 534 Creating and Playing Audio Recordings 539 Using the iPad Photo Library 544 Accessing and Playing the iPod Library 548 Further Exploration 554 Summary 555 Q&A 555 Workshop 556 HOUR 21: Interacting with Other Applications 557 Extending Application Integration 557 Using Address Book, Email, and Maps… Oh My! 561 Further Exploration 577 Summary 577 Q&A 577 Workshop 578 HOUR 22: Building Universal Applications 579 Universal Application Development 579 Understanding the Universal Window Application Template 581 Other Universal Application Tools 597 Further Exploration 599 Summary 599 Q&A 599 Workshop 600 HOUR 23: Application Debugging and Optimization 601 Debugging in Xcode 602 Monitoring with Instruments 615 Profiling with Shark 622 Further Exploration 629 Summary 629 Workshop 630 HOUR 24: Distributing Applications Through the App Store 631 Preparing an Application for the App Store 632 Submitting an Application for Approval 642 Promoting Your Application 649 Exploring Other Distribution Methods 654 Summary 656 Q&A 656 Workshop 657 Index 659ReviewsAuthor InformationJohn Ray is currently serving as a Senior Business Analyst and Development Team Manager for the Ohio State University Research Foundation. He has written numerous books for Macmillan/Sams/Que, including Using TCP/IP: Special Edition, Sams Teach Yourself Dreamweaver MX in 21 Days, Mac OS X Unleashed, and Sams Teach Yourself iPhone Development in 24 Hours. As a Macintosh user since 1984, he strives to ensure that each project presents the Macintosh with the equality and depth it deserves. Even technical titles such as Using TCP/IP contain extensive information on the Macintosh and its applications--and have garnered numerous positive reviews for its straightforward approach and accessibility to beginning and intermediate users. Tab Content 6Author Website:Countries AvailableAll regions |