Rust Game Programming: Learn to Design, Code, and Deploy Robust 2D & 3D Games with Bevy and Entity Component Systems

Author:   Fred Klima
Publisher:   Independently Published
ISBN:  

9798265661128


Pages:   188
Publication Date:   16 September 2025
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Our Price $58.08 Quantity:  
Add to Cart

Share |

Rust Game Programming: Learn to Design, Code, and Deploy Robust 2D & 3D Games with Bevy and Entity Component Systems


Overview

Rust Game Programming: Learn to Design, Code, and Deploy Robust 2D & 3D Games with Bevy and Entity Component Systems Rust has rapidly become one of the most exciting languages for systems and game development, combining the performance of C++ with modern safety guarantees. This book gives you the complete roadmap to building high-performance 2D and 3D games using Rust and the powerful Bevy engine. Designed for both beginners eager to explore game programming and experienced developers seeking modern tools, this book walks you step by step through setting up your environment, understanding the Entity Component System (ECS) architecture, and applying Bevy's tools to create engaging and interactive games. Inside, you'll learn how to: Master Rust fundamentals as they apply to real-time game development. Work with sprites, textures, audio, and input systems to build dynamic 2D games. Transition into 3D game development with cameras, lights, materials, and mesh rendering. Implement physics, collisions, animations, and UI systems for immersive gameplay. Optimize your projects with Bevy's parallel scheduler and performance profiling tools. Package and distribute your games for Windows, Linux, macOS, and the Web (WebAssembly). Explore the Bevy plugin ecosystem to extend your projects with physics engines, particle systems, and more. Apply your knowledge in a complete capstone project, taking a game from concept to release. Whether you're building your first game, experimenting with prototypes, or preparing to release a commercial project, this book equips you with the skills to create modern, scalable games using one of today's most forward-looking languages. Unlike traditional game development guides, this book blends Rust's unique ownership and concurrency model with Bevy's data-driven ECS approach, helping you write code that is not only performant but also clean, modular, and reusable. Unlock the potential of Rust and Bevy today-scroll up and grab your copy to start building robust 2D and 3D games with confidence

Full Product Details

Author:   Fred Klima
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.00cm , Height: 1.00cm , Length: 24.40cm
Weight:   0.308kg
ISBN:  

9798265661128


Pages:   188
Publication Date:   16 September 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Reviews

Author Information

Tab Content 6

Author Website:  

Countries Available

All regions
Latest Reading Guide

RGFEB26

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List