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OverviewRust Game Development Essentials: Build Fast, Safe, and Modern Games from Scratch Build games with the speed of C++, the safety of Rust, and the modern tooling you've always wanted. This book is written by an expert who understands both game development and the practical power of Rust. With a deep focus on hands-on coding, modern architecture, and real-world projects, it's not just another Rust book-it's a professional game development guide grounded in the Rust ecosystem and built to get results. About the Technology: Rust is quickly becoming a serious contender in the game development space. With its strong emphasis on memory safety, high performance, and modern syntax, Rust gives you the control of C++ without the crashes or footguns. Combined with engines like Bevy, Macroquad, or bindings to Godot, it opens the door to building 2D and 3D games for desktop, web, and mobile-all without sacrificing safety or speed. What's Inside: A step-by-step tutorial to build a complete 2D and 3D game Clear explanations of ownership, lifetimes, and memory safety in game loops Deep dives into ECS (Entity-Component-System) architecture with Bevy Real-time input handling, animations, audio, particle effects, and UI Procedural generation, AI behavior, and game state persistence Exporting your game to web or desktop, and strategies for performance A final dungeon crawler project that pulls it all together Who This Book is For: Whether you're a Rustacean exploring game development, a Unity or Unreal developer ready for a more modern and safer system, or a beginner who wants to start game development with a clean, low-level language, this book is for you. No prior game development experience is required-just a willingness to build and learn. Rust in games isn't the future-it's already happening. The Bevy ecosystem is maturing fast, and studios are starting to shift. Learning Rust for games today puts you ahead of the curve tomorrow. You don't need years to build something meaningful. With this book, you'll be hands-on from Chapter 1, and by Chapter 10, you'll have created a complete 2D/3D action game, step-by-step. This isn't just a book. It's a full game development curriculum tailored for Rust-from fundamentals to final export. By the end, you'll not only understand Rust deeply, but you'll also walk away with playable projects, reusable code, and a new level of confidence. Start building fast, safe, modern games today. Whether you're creating your first shooter, experimenting with AI, or crafting your own engine, this book gives you the foundation you need. Grab your copy now and take control of your game development future-with Rust. Full Product DetailsAuthor: Dennis EdisonPublisher: Independently Published Imprint: Independently Published Dimensions: Width: 17.00cm , Height: 1.90cm , Length: 24.40cm Weight: 0.581kg ISBN: 9798292160526Pages: 364 Publication Date: 11 July 2025 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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