Rust for Game Programming: Master 2D and 3D Game Development with Bevy, ECS, and High-Performance Architecture

Author:   Erik Alvin
Publisher:   Independently Published
ISBN:  

9798291885178


Pages:   254
Publication Date:   10 July 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Rust for Game Programming: Master 2D and 3D Game Development with Bevy, ECS, and High-Performance Architecture


Overview

Rust for Game Programming: Master 2D and 3D Game Development with Bevy, ECS, and High-Performance Architecture Build Fast, Scalable, and Modern Games with Rust and Bevy From Scratch to Production. Whether you're a game developer tired of fighting memory bugs, a Rustacean eager to build games, or a curious programmer looking for a modern alternative to C++ and Unity, this book gives you a complete and practical roadmap to building professional-quality 2D and 3D games using Rust and the Bevy engine. Rust for Game Programming is a hands-on, fully structured guide that teaches you how to harness the power of Rust's performance, safety, and concurrency to build games that are fast, robust, and maintainable. You'll master Bevy's Entity-Component-System (ECS) architecture, integrate physics with Rapier, implement animation and UI, handle sound and shaders, and build extensible systems ready for release on multiple platforms including WebAssembly, Windows, Linux, and macOS. This book walks you step-by-step through: Installing and configuring the Rust game development environment Mastering Bevy's architecture, systems, components, and scheduling Developing a full 2D game and a scalable 3D project with realistic lighting and GLTF models Implementing user input, HUDs, AI state machines, particle effects, and game states Optimizing performance, debugging ECS, and packaging for production Publishing on itch.io, Steam, and other distribution platforms Refactoring large projects for reusability using Bevy plugins and modules With real-world examples, complete working code, and expert insights, you'll learn not only how to make games-but how to make them well with code that's clean, scalable, and future-proof. Whether you're coming from C++, Unity, Godot, or new to game development entirely, this book will give you the tools and knowledge to build modern, maintainable games with confidence. Stop debugging crashes and start building with confidence. Level up your game dev skills; grab your copy now and start mastering Rust and Bevy today.

Full Product Details

Author:   Erik Alvin
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.00cm , Height: 1.30cm , Length: 24.40cm
Weight:   0.408kg
ISBN:  

9798291885178


Pages:   254
Publication Date:   10 July 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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