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OverviewReactive Publishing Rust for Game Development and Real-Time Simulations teaches you how to build high-performance 2D and 3D games and simulation systems using Rust, the Bevy engine, and ECS architecture. This book focuses on practical techniques for creating responsive games and real-time applications. You'll learn to design and implement physics engines, rendering pipelines, and interactive systems with an emphasis on performance, low latency, and clean architecture. What You'll Learn: - Core Rust patterns for game development - Building complete games with Bevy and the Entity Component System (ECS) - Efficient 2D and 3D rendering techniques - Physics simulation and collision detection - Optimizing for real-time performance - Structuring large-scale interactive systems Whether you're an experienced Rust developer exploring game development or a game programmer looking to leverage Rust's safety and speed, this book provides clear explanations and working examples to help you create professional-grade games and simulations. Ideal for intermediate to advanced programmers interested in modern, data-driven game architecture. Full Product DetailsAuthor: Alice Schwartz , Ethan CrossleyPublisher: Independently Published Imprint: Independently Published Dimensions: Width: 15.20cm , Height: 2.70cm , Length: 22.90cm Weight: 0.522kg ISBN: 9798197969927Pages: 436 Publication Date: 21 May 2026 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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