Ruby for Game Development: Harness Gosu and DragonRuby to Craft Elegant 2D Games with Rapid Prototyping and Expressive Scripting for Advanced Game Programmers

Author:   Dwayne Daniel
Publisher:   Independently Published
ISBN:  

9798270829841


Pages:   130
Publication Date:   20 October 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Ruby for Game Development: Harness Gosu and DragonRuby to Craft Elegant 2D Games with Rapid Prototyping and Expressive Scripting for Advanced Game Programmers


Overview

Ruby is renowned for its elegant syntax and focus on developer happiness. Paired with powerful, performance-optimized frameworks-Gosu for cross-platform desktop development and DragonRuby Game Toolkit (GTK) for seamless mobile export-Ruby offers a unique path to crafting visually rich 2D games with minimal boilerplate. Leverage Ruby's expressive power to write game code that reads like clear English. Ruby for Game Development is the practical handbook for advanced game programmers who want to harness the expressive, flexible power of Ruby for 2D game creation. This book guides you through a complete workflow, from setting up a live-reloading environment to building a robust entity-component system and packaging your finished game for Windows, macOS, Linux, Android, and iOS. Learn to replace verbose C# or JavaScript with concise Ruby scripting, significantly accelerating your rapid prototyping and ensuring a stable 60 FPS experience. What's Inside Master the full development cycle with practical, code-illustrated chapters on: Getting Started with Gosu: Understanding the fixed-rate game loop, handling input systems, and rendering optimized sprites, shapes, and text. DragonRuby Game Toolkit Essentials: Leveraging hot reloading and the unified tick(args) loop to manage state and outputs across platforms. Game Architecture and Object Organization: Designing entities with modules and mixins and implementing a scalable Entity-Component System (ECS). Leveraging Ruby's Metaprogramming for Games: Using define_method to reduce boilerplate and create custom Domain-Specific Languages (DSLs) for gameplay scripting. Sound, Music, and Feedback: Preloading Gosu:: Sample for low-latency sound effects and achieving precise audio-visual synchronization for impactful moments. Performance Optimization and Debugging: Profiling CPU/Memory using ruby-prof and reducing Garbage Collection (GC) overhead by reusing memory structures and applying object pooling. Building, Packaging, and Releasing Your Game: Automating cross-platform deployment with OCRA and mobile export with dragonruby.json and the CLI. This book is written for advanced game programmers and experienced Ruby developers (mid-level to senior) seeking to apply their object-oriented and scripting skills to game design. If you value readability, rapid iteration, and maintainability over low-level C++ boilerplate, this guide equips you to build and ship polished 2D titles across all major platforms. Stop rewriting utility code and start crafting elegant games today! Buy Ruby for Game Development now and transform your passion into a portable, polished gaming experience.

Full Product Details

Author:   Dwayne Daniel
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.80cm , Height: 0.70cm , Length: 25.40cm
Weight:   0.240kg
ISBN:  

9798270829841


Pages:   130
Publication Date:   20 October 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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