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OverviewRPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft's XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support Full Product DetailsAuthor: Jim PerryPublisher: Wordware Publishing Inc. Imprint: Wordware Publishing Inc. Dimensions: Width: 15.00cm , Height: 2.00cm , Length: 22.60cm Weight: 0.425kg ISBN: 9781598220650ISBN 10: 1598220659 Pages: 316 Publication Date: 03 July 2009 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Out of Print Availability: In Print Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsReviewsAuthor InformationJim Perry is a Microsoft XNA MVP with more than 15 years of development experience. He worked in the gaming industry for three of those years, contributing to five games during that period. He currently works during the day for a company doing .NET Windows and Web apps development and at night spends most of his time in game development related activities. Tab Content 6Author Website:Countries AvailableAll regions |
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