Rigging for Games: A Primer for Technical Artists Using Maya and Python

Author:   Eyal Assaf
Publisher:   Taylor & Francis Ltd
ISBN:  

9780415743044


Pages:   392
Publication Date:   30 November 2015
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Rigging for Games: A Primer for Technical Artists Using Maya and Python


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Overview

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for! Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics Keep up with all the action with behind-the-scenes images and code scripts Refine your rigging skills with tutorials and project files available on the companion website

Full Product Details

Author:   Eyal Assaf
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Dimensions:   Width: 19.10cm , Height: 2.80cm , Length: 23.50cm
Weight:   1.111kg
ISBN:  

9780415743044


ISBN 10:   0415743044
Pages:   392
Publication Date:   30 November 2015
Audience:   Professional and scholarly ,  College/higher education ,  Professional & Vocational ,  Tertiary & Higher Education
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Acknowledgements Introduction Chapter 1 – The Creative Cycle Chapter 2 – Concept Art and Modeling Chapter 3 – Rigging Concepts Chapter 4 – Scripting Mechanics Chapter 5 - Rigging Mechanoids Chapter 6 – Rigging Humanoids Chapter 7 – The Control Rig Chapter 8 – Game On! Exporting to Unity Appendix Index

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Author Information

Eyal Assaf is a Technical Artist currently living and working in Toronto, Canada. A graduate from the Ontario College of Art and Design, Eyal has been involved in the animation, gaming and broadcast industries since the mid-90’s when digital dinosaurs began to roam the big screens. His wide range of experience led him to positions such as Visual Effects Supervisor on an award winning animated 3D television show, as well as other lead positions in a variety of commercials, broadcast, film and game projects. He is also an internationally published illustrator in various trade publications and teaches 3D and Design at a college level.

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