Retrogame Archeology: Exploring Old Computer Games

Author:   John Aycock
Publisher:   Springer International Publishing AG
Edition:   Softcover reprint of the original 1st ed. 2016
ISBN:  

9783319807034


Pages:   222
Publication Date:   27 May 2018
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Our Price $448.77 Quantity:  
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Retrogame Archeology: Exploring Old Computer Games


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Full Product Details

Author:   John Aycock
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Edition:   Softcover reprint of the original 1st ed. 2016
Dimensions:   Width: 15.50cm , Height: 1.30cm , Length: 23.50cm
Weight:   3.752kg
ISBN:  

9783319807034


ISBN 10:   331980703
Pages:   222
Publication Date:   27 May 2018
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Introduction.- Memory Management.- Slow, Wildly Incompatible I/O.- Interpreters.- Data Compression.- Procedural Content Generation.- Protection.- Obfuscation and Optimization.- Endgame.

Reviews

The author does a pretty good job of taking a look at this most interesting field that many users, gamers, and programmers can identify with ... . the book can be of interest also to nonprogrammers, retrogame enthusiasts, historians and researchers, and even just to readers who can recall games from their childhood and develop nostalgia just by reading it. With the use of graphs, tables, figures, and screen captures, the world of retrogames is brought to life. (Cecilia G. Manrique, Computing Reviews, computingreviews.com, October, 2016) The author does a pretty good job of taking a look at this most interesting field that many users, gamers, and programmers can identify with . the book can be of interest also to nonprogrammers, retrogame enthusiasts, historians and researchers, and even just to readers who can recall games from their childhood and develop nostalgia just by reading it. With the use of graphs, tables, figures, and screen captures, the world of retrogames is brought to life. (Cecilia G. Manrique, Computing Reviews, computingreviews.com, October, 2016)


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