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OverviewFull Product DetailsAuthor: John AycockPublisher: Springer International Publishing AG Imprint: Springer International Publishing AG Edition: Softcover reprint of the original 1st ed. 2016 Dimensions: Width: 15.50cm , Height: 1.30cm , Length: 23.50cm Weight: 3.752kg ISBN: 9783319807034ISBN 10: 331980703 Pages: 222 Publication Date: 27 May 2018 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsIntroduction.- Memory Management.- Slow, Wildly Incompatible I/O.- Interpreters.- Data Compression.- Procedural Content Generation.- Protection.- Obfuscation and Optimization.- Endgame.ReviewsThe author does a pretty good job of taking a look at this most interesting field that many users, gamers, and programmers can identify with ... . the book can be of interest also to nonprogrammers, retrogame enthusiasts, historians and researchers, and even just to readers who can recall games from their childhood and develop nostalgia just by reading it. With the use of graphs, tables, figures, and screen captures, the world of retrogames is brought to life. (Cecilia G. Manrique, Computing Reviews, computingreviews.com, October, 2016) The author does a pretty good job of taking a look at this most interesting field that many users, gamers, and programmers can identify with . the book can be of interest also to nonprogrammers, retrogame enthusiasts, historians and researchers, and even just to readers who can recall games from their childhood and develop nostalgia just by reading it. With the use of graphs, tables, figures, and screen captures, the world of retrogames is brought to life. (Cecilia G. Manrique, Computing Reviews, computingreviews.com, October, 2016) Author InformationTab Content 6Author Website:Countries AvailableAll regions |