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OverviewIn Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world. Full Product DetailsAuthor: Colin MilburnPublisher: Duke University Press Imprint: Duke University Press Weight: 0.567kg ISBN: 9781478001348ISBN 10: 1478001348 Pages: 312 Publication Date: 14 December 2018 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsIntroduction. All Your Base 1 1. May the Lulz Be with You 25 2. Obstinate Systems 51 3. Still Inside 78 4. Long Live Play 102 5. We Are Heroes 134 6. Green Machine 172 7. Pwn 199 Conclusion. Save Point 217 Acknowledgments 227 Notes 231 Bibliography 271 Index 293ReviewsThis author is a worthy bard, and the stories he tells are hella helpful for making sense of the somewhat ephemeral moments of resistance that emerge within, alongside, and out of gaming culture. Using schlxr skillz like research and archives, he weaves together tales of gamer resistance with careful attention to detail, but not without a few lulz, some lite L337speak, and some deep philosophical reflection on what it means to pwn. -- H-Cat * Slingshot * Respawn offers a detailed analysis of the entanglements of broader game cultures, political activism and the sociotechnical dilemmas of our present. Drawing on a plethora of game examples and their histories, online discussion threads and occasionally humorous imagery, the book is an engaging account for everyone working at the intersections of digital media theory, game studies, political theory and science and technology studies. -- Yana Boeva * LSE Review of Books * This is an accessible work that might give ardent gamers newfound appreciation of the social sciences, and it does an excellent job of neither raising up nor tearing down the historical processes it documents. . . . Recommended. All readers. -- P. L. Kantor * Choice * This is a detailed and precise account, with a clear narrative that identifies the course of the elements used and their evolving style and context. But among the many intertwined stories, the clever quotes and the endless virtual environments, what keeps emerging is a strong value of responsibility, taking sensible decisions, showing a proper understanding of what Milburn calls as 'technogenic life.' -- Aurelio Cianciotta * Neural * This is an accessible work that might give ardent gamers newfound appreciation of the social sciences, and it does an excellent job of neither raising up nor tearing down the historical processes it documents. . . . Recommended. All readers. -- P. L. Kantor * Choice * This is a detailed and precise account, with a clear narrative that identifies the course of the elements used and their evolving style and context. But among the many intertwined stories, the clever quotes and the endless virtual environments, what keeps emerging is a strong value of responsibility, taking sensible decisions, showing a proper understanding of what Milburn calls as 'technogenic life.' -- Aurelio Cianciotta * Neural * This is a detailed and precise account, with a clear narrative that identifies the course of the elements used and their evolving style and context. But among the many intertwined stories, the clever quotes and the endless virtual environments, what keeps emerging is a strong value of responsibility, taking sensible decisions, showing a proper understanding of what Milburn calls as 'technogenic life.' -- Aurelio Cianciotta * Neural * Author InformationColin Milburn is Gary Snyder Chair in Science and the Humanities and Professor of English, Science and Technology Studies, and Cinema and Digital Media at the University of California, Davis. He is the author of Mondo Nano: Fun and Games in the World of Digital Matter and Nanovision: Engineering the Future, both also published by Duke University Press. Tab Content 6Author Website:Countries AvailableAll regions |