Reshaping the Video Game Landscape With AI and GenAI

Author:   João Paulo Pereira Sousa ,  Rogério Junior Correia Tavares
Publisher:   IGI Global
ISBN:  

9798337346380


Pages:   418
Publication Date:   26 November 2025
Format:   Paperback
Availability:   In Print   Availability explained
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Reshaping the Video Game Landscape With AI and GenAI


Overview

AI and GenAI are revolutionizing the video game industry. From procedurally generated worlds and non-playable characters to personalized gameplay experiences, these technologies are transforming how games are developed and experienced. Game studios are increasingly using AI and GenAI to streamline content creation and enhance realism, ultimately pushing the boundaries of what games can achieve. This reshaping of the video game landscape not only redefines entertainment but also opens new possibilities for education, social interaction, and digital economies within virtual environments. Reshaping the Video Game Landscape With AI and GenAI explores how AI and GenAI have affected the video gaming world. This book demonstrates how AI and GenAI can improve development workflows, create new player experiences, and support inclusive and ethical design. Covering topics such as AI, gaming, and development, this book is an excellent resource for researchers, academicians, game designers, and industry professionals.

Full Product Details

Author:   João Paulo Pereira Sousa ,  Rogério Junior Correia Tavares
Publisher:   IGI Global
Imprint:   Engineering Science Reference
ISBN:  

9798337346380


Pages:   418
Publication Date:   26 November 2025
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Author Information

João Paulo Sousa is graduated in Electrical and Computer Engineering from UTAD University. After three years, he gets a Master's degree in Engineering Technology. He received his Ph.D. degree in Computer Science at UTAD University. He published dozen of publications in international journals and conferences. He served as Chair of Videojogos2020 - 12th International Conference on Videogame Sciences and Arts and is on several scientific committees of international journals and conferences. His research activities concern video games, serious games, gamification, and artificial intelligence. He was the director of the Computer and Communications bachelor's and Games Design bachelor's degree at Polytechnic Institute of Bragança (IPB), and director of ESACT's IT Resource Center. Currently is an Adjunct Professor at Polytechnic Institute of Bragança (IPB) and an internal member of the Research Centre in Digitalization and Intelligent Robotics (CeDRI), Instituto Politécnico de Bragança. He was recently elected director of the Master in Design and Development of Digital Games. Rogério Junior Correia Tavares is adjunct professor at IPB - Instituto Politécnico de Bragança. Holds 112 participations in boards and judging committees, 77 short courses taught, 74 participations in events, 32 published works, 30 event organizations and 22 paper presentations. Works in the Humanities area with an emphasis on Arts. Technology and Design. He lived in Brazil so his Lattes Curriculum is more complete, but he is gradually updating the Portuguese curriculum Ciência Vitae.

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