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OverviewFull Product DetailsAuthor: Athanassios JimoyiannisPublisher: Springer-Verlag New York Inc. Imprint: Springer-Verlag New York Inc. Edition: Softcover reprint of the original 1st ed. 2012 Dimensions: Width: 15.50cm , Height: 1.80cm , Length: 23.50cm Weight: 0.522kg ISBN: 9781493940882ISBN 10: 1493940880 Pages: 316 Publication Date: 23 August 2016 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of Contents"-1. School 2.0: rethinking the future of schools in the digital age. -2. MirandaMods: from practice to praxis in informal professional learning contexts. -3. Synthetic worlds and virtual citizens: Experimental ethnographic simulation, virtual autotopography and emerging citizenship identity in young people. - 4.Teaching in the Knowledge Society: between technology and competences. - 5. Digital divide, students’ use of the Internet and emerging forms of social inequalities. - 6. Supporting teachers in orchestrating CSCL classrooms. - 7. Reorienting teacher education to address sustainable development through WikiQuESD. - 8. Can ICT reduce drop-out rates among new teachers? A qualitative study in Canadian student teachers. -9. Examining the use of text corpora and online dictionaries as learning tools: Pre-service teachers' perspectives. - 10. The Cypriot public primary school principals’ self-perceived competence and use of ICT for personal, teaching and administrative purposes. - 11. Instructional design on controlling the quality of collaboration in a CSCL setting through illusionary adaptive support. - 12.The design and development of a wiki task in undergraduate education: Retrospects and prospects. - 13.Educational blogging: Developing and investigating a students’ community of inquiry. - 14.Experiencing 3d simulated space through different perspectives. - 15.Educational robotics and teaching introductory programming within an interdisciplinary framework. - 16.Teaching electric circuits by guided inquiry in virtual and real laboratory environments. - 17.Games-based learning and Web 2.0 technologies in education: Motivating the ""i-Learner"" generation. - 18.Presence in a collaborative science learning activity in Second Life. -19. Emotional interaction in e-Learning. - 20. Virtual models of conic sections. -21. Towards community-based open educational resources: Tools for developing and managing IEEE LOM application profiles. -22.Restrictions and abilities of SCORM: a path to adaptive course development. "ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |