Replayed: Essential Writings on Software Preservation and Game Histories

Author:   Henry Lowood (Harold C. Hohbach Curator for History of Science & Technology, Stanford University Libraries) ,  Raiford Guins (Professor and Director of Cinema and Media Studies, Indiana University) ,  Matthew G. Kirschenbaum
Publisher:   Johns Hopkins University Press
ISBN:  

9781421445946


Pages:   376
Publication Date:   06 June 2023
Format:   Hardback
Availability:   Manufactured on demand   Availability explained
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Replayed: Essential Writings on Software Preservation and Game Histories


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Author:   Henry Lowood (Harold C. Hohbach Curator for History of Science & Technology, Stanford University Libraries) ,  Raiford Guins (Professor and Director of Cinema and Media Studies, Indiana University) ,  Matthew G. Kirschenbaum
Publisher:   Johns Hopkins University Press
Imprint:   Johns Hopkins University Press
Dimensions:   Width: 15.20cm , Height: 2.90cm , Length: 22.90cm
Weight:   0.635kg
ISBN:  

9781421445946


ISBN 10:   1421445948
Pages:   376
Publication Date:   06 June 2023
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

"Acknowledgements Foreword: The Hard Work of Henry Lowood, by Matthew G. Kirschenbaum Editor's Introduction: Henry's Many Hats, by Raiford Guins Part I: Archives, Documentation, and the Preservation of Historical Software Introduction to Part I 1. The Hard Work of Software History 2. Shall We Play a Game: Thoughts on the Computer Game Archive of the Future 3. Video Capture: Machinima, Documentation, and the History of Virtual Worlds 4. It Is What It Is, Not What It Was 5. Screen Capture and Replay: Documenting Gameplay as Performance 6. Software Archives and Software Libraries Part II: Game Histories and Historiography Introduction Part II 7. Game Studies Now, History of Science Then 8. Video Games in Computer Space: The Complex History of Pong 9. Game Engines and Game History 10. Putting A Stamp On Games - Wargames, Players, & PBM 11. Game Counter 12. War Engines: Wargames as Systems from the Tabletop to the Computer Part III: Further Directions: Sports Games and eSports Introduction to Part III 13. ""Beyond the Game"": The Olympic Ideal and Competitive e-Sports Part IV: Interview with Henry Lowood Interview with Henry Lowood conducted by T.L. Taylor Notes Index"

Reviews

Replayed is a valuable resource... I read the book and wished such a resource had been available when I first dipped my toes into game preservation and game history. —American Journal of Play


Author Information

Henry E. Lowood is the Harold C. Hohbach Curator of the History of Science and Technology Collections and the Curator of the Film and Media Collections at Stanford University Libraries. Raiford Guins is a professor and the director of cinema and media studies in the Media School at Indiana University Bloomington.

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