Unlimited Replays: Video Games and Classical Music

Author:   William Gibbons (Assistant Professor of Musicology, Assistant Professor of Musicology, Texas Christian University)
Publisher:   Oxford University Press Inc
ISBN:  

9780190265250


Pages:   210
Publication Date:   10 May 2018
Format:   Hardback
Availability:   Manufactured on demand   Availability explained
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Unlimited Replays: Video Games and Classical Music


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Full Product Details

Author:   William Gibbons (Assistant Professor of Musicology, Assistant Professor of Musicology, Texas Christian University)
Publisher:   Oxford University Press Inc
Imprint:   Oxford University Press Inc
Dimensions:   Width: 23.60cm , Height: 1.80cm , Length: 16.00cm
Weight:   0.499kg
ISBN:  

9780190265250


ISBN 10:   0190265256
Pages:   210
Publication Date:   10 May 2018
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Introduction: Press Start to Replay Chapter 1: Terms and Conditions Chapter 2: Playing with Music History Chapter 3: A Requiem for Schrödinger's Cat Chapter 4: Allusions of Grandeur Chapter 5: A Clockwork Homage Chapter 6: Remixed Metaphors Chapter 7: Love in Many Monstrous Forms Chapter 8: Violent Offenders and Violin Defenders Chapter 9: Playing Chopin Chapter 10: Gamifying Classical Music Chapter 11: Classifying Game Music Conclusion

Reviews

From Chopin and Mussorgsky to Bioshock and Fallout, Gibbons delivers a wondrous opus of sharp analyses into the intersections between classical music and video game cultures. A rewarding read for concert-goers and gamers alike. -- William Cheng, Assistant Professor of Music, Dartmouth College, and author of Sound Play: Video Games and the Musical Imagination Instead of weaponizing classical music (and so-called serious culture) against video games, or vice versa, Gibbons's thoughtful and important book shows how classical music can be deployed to tease out rich readings of video games where it appears as well as testifying to the ongoing resilience and relevance of classical music. -- Neil Lerner, Professor of Music, Davidson College


"""Unlimited Replays occupies a significant place in game music scholarship. It is the first book devoted to ever-intriguing instances of classical music in video games, and through addressing that topic, it seeks to build a bridge from ludomusicology toward more longstanding fields of enquiry ... an accessible, thoughtful, and thought-provoking work on a topic of interest across academic disciplines, and beyond -- classical-music concert programmers and critics might find much to consider here in regard to the music's future, for instance. Indeed, the book could be recommended to almost anybody with an interest in its topic."" -- Jonathan Godsall, Journal of Sound and Music in Games ""From Chopin and Mussorgsky to Bioshock and Fallout, Gibbons delivers a wondrous opus of sharp analyses into the intersections between classical music and video game cultures. A rewarding read for concert-goers and gamers alike."" -- William Cheng, Assistant Professor of Music, Dartmouth College, and author of Sound Play: Video Games and the Musical Imagination ""Instead of weaponizing classical music (and so-called serious culture) against video games, or vice versa, Gibbons's thoughtful and important book shows how classical music can be deployed to tease out rich readings of video games where it appears as well as testifying to the ongoing resilience and relevance of classical music."" -- Neil Lerner, Professor of Music, Davidson College"


From Chopin and Mussorgsky to Bioshock and Fallout, Gibbons delivers a wondrous opus of sharp analyses into the intersections between classical music and video game cultures. A rewarding read for concert-goers and gamers alike. -- William Cheng, Assistant Professor of Music, Dartmouth College, and author of Sound Play: Video Games and the Musical Imagination Instead of weaponizing classical music (and so-called serious culture) against video games, or vice versa, Gibbons's thoughtful and important book shows how classical music can be deployed to tease out rich readings of video games where it appears as well as testifying to the ongoing resilience and relevance of classical music. -- Neil Lerner, Professor of Music, Davidson College


Author Information

William Gibbons is Associate Professor of Musicology at Texas Christian University, where he is also Associate Dean of the College of Fine Arts. He is the author of Building the Operatic Museum: Eighteenth-Century Opera and Fin-de-siècle Paris and co-editor of Music in Video Games: Studying Play.

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