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OverviewThe 14 papers in this volume include: illumination and reflection models; sampling - filtering, anti-aliasing; visibility algorithms; Monte Carlo and finite element techniques; numerical methods and analysis; colour perception - the human visual system in the loop; texture - models, analysis and synthesis; and systems and software architecture for rendering. ""Eurographics"" is a series of workshops, an international forum where researchers convene to exchange knowledge and experience related to the theme of creating realistic computer animation based on the simulation of physical and biological phenomena. Full Product DetailsAuthor: Julie Dorsey , Philipp SlusallekPublisher: Springer Verlag GmbH Imprint: Springer Verlag GmbH Edition: Softcover reprint of the original 1st ed. 1997 Dimensions: Width: 17.00cm , Height: 1.90cm , Length: 24.40cm Weight: 0.680kg ISBN: 9783211830017ISBN 10: 3211830014 Pages: 346 Publication Date: 22 July 1997 Audience: College/higher education , Professional and scholarly , Postgraduate, Research & Scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Out of stock The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available. Table of ContentsPolyhedral Geometry and the Two-Plane Parameterization.- Image-based Rendering with Controllable Illumination.- View-based Rendering: Visualizing Real Objects from Scanned Range and Color Data.- Applying Shape from Lighting Variation to Bump Map Capture.- Interactive Common Illumination for Computer Augmented Reality.- An Error Metric for Monte Carlo Ray Tracing.- Selective Culling of Discontinuity Lines.- Reconstructing the Visual Field of Compound Eyes.- Interactive Rendering of Globally Illuminated Glossy Scenes.- Incremental Updates to Scenes Illuminated by Area Light Sources.- Progressive Previewing of Ray-Traced Images Using Image Plane Discontinuity Meshing.- An Adaptive Representation of Spectral Data for Reflectance Computations.- A Geometry Dependent Texture Generation Framework for Simulating Surface Imperfections.- Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes.- Filtered Local Shading in the Wavelet Domain.- An Empirical Comparison of Progressive andWavelet Radiosity.- Hierarchical Radiosity on Curved Surfaces.- A Hierarchical Subdivision Algorithm for Stochastic Radiosity Methods.- Bidirectional Radiosity.- Hierarchical Visibility in Terrains.- Hierarchical Lighting Simulation for Outdoor Scenes.- Plane-Parallel Radiance Transport for Global Illumination in Vegetation.- Lighting Reconstruction Using Fast and Adaptive Density Estimation Techniques.- A Neuro-Evolutionary Unbiased Global Illumination Algorithm.- Improved Irradiance Computation by Importance Sampling.- Adaptive Sampling and Bias Estimation in Path Tracing.- Application of Rendering Techniques to Monte-Carlo Physical Simulation of Gas Diffusion.- Global Illumination Techniques for the Simulation of Participating Media.- Invited Talk: Global Illumination for Professional 3D Animation, Visualization, and Special Effects.- Color Section.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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