Rendering Techniques ’97: Proceedings of the Eurographics Workshop in St. Etienne, France, June 16–18, 1997

Author:   Julie Dorsey ,  Philipp Slusallek
Publisher:   Springer Verlag GmbH
Edition:   Softcover reprint of the original 1st ed. 1997
ISBN:  

9783211830017


Pages:   346
Publication Date:   22 July 1997
Format:   Paperback
Availability:   Out of stock   Availability explained
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Rendering Techniques ’97: Proceedings of the Eurographics Workshop in St. Etienne, France, June 16–18, 1997


Overview

The 14 papers in this volume include: illumination and reflection models; sampling - filtering, anti-aliasing; visibility algorithms; Monte Carlo and finite element techniques; numerical methods and analysis; colour perception - the human visual system in the loop; texture - models, analysis and synthesis; and systems and software architecture for rendering. ""Eurographics"" is a series of workshops, an international forum where researchers convene to exchange knowledge and experience related to the theme of creating realistic computer animation based on the simulation of physical and biological phenomena.

Full Product Details

Author:   Julie Dorsey ,  Philipp Slusallek
Publisher:   Springer Verlag GmbH
Imprint:   Springer Verlag GmbH
Edition:   Softcover reprint of the original 1st ed. 1997
Dimensions:   Width: 17.00cm , Height: 1.90cm , Length: 24.40cm
Weight:   0.680kg
ISBN:  

9783211830017


ISBN 10:   3211830014
Pages:   346
Publication Date:   22 July 1997
Audience:   College/higher education ,  Professional and scholarly ,  Postgraduate, Research & Scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

Table of Contents

Polyhedral Geometry and the Two-Plane Parameterization.- Image-based Rendering with Controllable Illumination.- View-based Rendering: Visualizing Real Objects from Scanned Range and Color Data.- Applying Shape from Lighting Variation to Bump Map Capture.- Interactive Common Illumination for Computer Augmented Reality.- An Error Metric for Monte Carlo Ray Tracing.- Selective Culling of Discontinuity Lines.- Reconstructing the Visual Field of Compound Eyes.- Interactive Rendering of Globally Illuminated Glossy Scenes.- Incremental Updates to Scenes Illuminated by Area Light Sources.- Progressive Previewing of Ray-Traced Images Using Image Plane Discontinuity Meshing.- An Adaptive Representation of Spectral Data for Reflectance Computations.- A Geometry Dependent Texture Generation Framework for Simulating Surface Imperfections.- Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes.- Filtered Local Shading in the Wavelet Domain.- An Empirical Comparison of Progressive andWavelet Radiosity.- Hierarchical Radiosity on Curved Surfaces.- A Hierarchical Subdivision Algorithm for Stochastic Radiosity Methods.- Bidirectional Radiosity.- Hierarchical Visibility in Terrains.- Hierarchical Lighting Simulation for Outdoor Scenes.- Plane-Parallel Radiance Transport for Global Illumination in Vegetation.- Lighting Reconstruction Using Fast and Adaptive Density Estimation Techniques.- A Neuro-Evolutionary Unbiased Global Illumination Algorithm.- Improved Irradiance Computation by Importance Sampling.- Adaptive Sampling and Bias Estimation in Path Tracing.- Application of Rendering Techniques to Monte-Carlo Physical Simulation of Gas Diffusion.- Global Illumination Techniques for the Simulation of Participating Media.- Invited Talk: Global Illumination for Professional 3D Animation, Visualization, and Special Effects.- Color Section.

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