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OverviewFull Product DetailsAuthor: David CiccoriccoPublisher: University of Nebraska Press Imprint: University of Nebraska Press Dimensions: Width: 15.20cm , Height: 2.20cm , Length: 22.90cm Weight: 0.825kg ISBN: 9780803248373ISBN 10: 0803248377 Pages: 332 Publication Date: 01 December 2015 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsList of Illustrations Acknowledgments Introduction Part 1. Attention and Perception 1. Tragic Misperceptions in a Novel of Twin Consciousness 2. Digital Fiction and Your Divided Attention 3. Gameworlds and Sharing Attention in Mythic Proportions Part 2. Memory and Emotion 4. Great Escalations in a Novel of the Everyday 5. Digital Fiction and Memory's Playground 6. Playing with Memory and a Graphophiliac God of War Coda: Pattern and Coherence Appendix Notes References IndexReviewsIn this beautifully written book, David Ciccoricco uses print and digital narrative as springboards for the discussion of major cognitive issues such as memory, perception, attention, and emotion. . . . His close readings of digital texts, especially games, lift any doubt about the ability of their medium to provide a novel and aesthetically stimulating narrative experience. Marie-Laure Ryan, editor of Narrative across Media and coeditor of Storyworlds across Media --Marie-Laure Ryan (03/05/2015) """A strong entry in the growing area of cognitive literary studies.""—Tony E. Jackson, Poetics Today “Refiguring Minds in Narrative Media reconfigures the old primal scene, turning the allegorical figure from foe to familiar, subject no more to repression but to remediation, a process that articulates the old and new. Ciccoricco reads fearlessly across platforms and genres, weaving into his network of resonance a new identity for mindful stories. This will be a crucial book for anyone who cares about the present and future of fiction.”—Stuart Moulthrop, author of Victory Garden and Hegirascope “It’s exciting to see cognitive narrative theory being productively applied to all sorts of new media, and especially so when it’s done as well as this. David Ciccoricco takes a rigorous and learned look at examples of digital fiction, video games, and even print novels, and the results are invariably impressive and highly stimulating. His perceptive insights into his examples reveal important new ways to think about narrative from a cognitive perspective.”—Alan Palmer, author of Fictional Minds “In this beautifully written book, David Ciccoricco uses print and digital narrative as springboards for the discussion of major cognitive issues such as memory, perception, attention, and emotion. . . . His close readings of digital texts, especially games, lift any doubt about the ability of their medium to provide a novel and aesthetically stimulating narrative experience.”—Marie-Laure Ryan, editor of Narrative across Media and coeditor of Storyworlds across Media" Author InformationDavid Ciccoricco is a senior lecturer in the department of English and linguistics at the University of Otago, New Zealand. He is the author of Reading Network Fiction. Tab Content 6Author Website:Countries AvailableAll regions |