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OverviewFull Product DetailsAuthor: Nik LeverPublisher: Taylor & Francis Ltd Imprint: Focal Press Dimensions: Width: 18.90cm , Height: 2.50cm , Length: 24.60cm Weight: 0.820kg ISBN: 9780240516646ISBN 10: 0240516648 Pages: 496 Publication Date: 17 December 2001 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsIntroduction; 3D Basics; Drawing Points and Polygons the hard way; Drawing Points and Polygons the easy way with OpenGL; OpenGL lighting; Creating low polygon characters; Texture mapping; Setting up a single mesh character; Key frame animation; Inverse kinematics; Importing geometry and animation from Lightwave 3D; Importing geometry and animation from 3DS Max; Motion capture techniques; Collision detection; Using morph objects; Using sub division surfaces; Using multi resolution meshes; The scene graph; Wed3D, compression and streaming. Appendix A - Using Toon3D Creator; Appendix B - MFC Document view architecture; Appendix C - Further information. Free CD-ROM.ReviewsBy covering character animation in depth, Nik Lever's book digs right in to one of the most interesting and challenging areas in computer graphics and interactive entertainment. The book provides algorithms and source code for many advanced topics that are at the leading edge of real-time 3D technology. Programmers interested in bringing life to their interactive characters should definitely have this book. Jeff Lander Darwin 3D and Game Developer Magazine Packed with features, 'Real-time 3D Character' promises to help program-savvy designers hone their techniques still further. Edge Magazine By covering character animation in depth, Nik Lever's book digs right in to one of the most interesting and challenging areas in computer graphics and interactive entertainment. The book provides algorithms and source code for many advanced topics that are at the leading edge of real-time 3D technology. Programmers interested in bringing life to their interactive characters should definitely have this book. Jeff Lander Darwin 3D and Game Developer Magazine Packed with features, 'Real-time 3D Character' promises to help program-savvy designers hone their techniques still further. Edge Magazine By covering character animation in depth, Nik Lever's book digs right in to one of the most interesting and challenging areas in computer graphics and interactive entertainment. The book provides algorithms and source code for many advanced topics that are at the leading edge of real-time 3D technology. Programmers interested in bringing life to their interactive characters should definitely have this book. Jeff Lander Darwin 3D and Game Developer Magazine Packed with features, 'Real-time 3D Character' promises to help program-savvy designers hone their techniques still further. Edge Magazine Author InformationThe author has been programming for about 20 years. Professionally, he started out as a drawn animator. These days he spends most of his time programming, but occasionally gets his pencil out. He is married with two children, one of whom spends far too long glued to his PS1!! He lives high in the Pennines in England and tries to get out sailing when it’s not raining, which means he spends most of his time playing with computers, because it rains a lot in England. Tab Content 6Author Website:Countries AvailableAll regions |