Real-time 3D Character Animation with Visual C++

Author:   Nik Lever
Publisher:   Taylor & Francis Ltd
ISBN:  

9780240516646


Pages:   496
Publication Date:   17 December 2001
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Real-time 3D Character Animation with Visual C++


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Full Product Details

Author:   Nik Lever
Publisher:   Taylor & Francis Ltd
Imprint:   Focal Press
Dimensions:   Width: 18.90cm , Height: 2.50cm , Length: 24.60cm
Weight:   0.820kg
ISBN:  

9780240516646


ISBN 10:   0240516648
Pages:   496
Publication Date:   17 December 2001
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Introduction; 3D Basics; Drawing Points and Polygons the hard way; Drawing Points and Polygons the easy way with OpenGL; OpenGL lighting; Creating low polygon characters; Texture mapping; Setting up a single mesh character; Key frame animation; Inverse kinematics; Importing geometry and animation from Lightwave 3D; Importing geometry and animation from 3DS Max; Motion capture techniques; Collision detection; Using morph objects; Using sub division surfaces; Using multi resolution meshes; The scene graph; Wed3D, compression and streaming. Appendix A - Using Toon3D Creator; Appendix B - MFC Document view architecture; Appendix C - Further information. Free CD-ROM.

Reviews

By covering character animation in depth, Nik Lever's book digs right in to one of the most interesting and challenging areas in computer graphics and interactive entertainment. The book provides algorithms and source code for many advanced topics that are at the leading edge of real-time 3D technology. Programmers interested in bringing life to their interactive characters should definitely have this book. Jeff Lander Darwin 3D and Game Developer Magazine Packed with features, 'Real-time 3D Character' promises to help program-savvy designers hone their techniques still further. Edge Magazine


By covering character animation in depth, Nik Lever's book digs right in to one of the most interesting and challenging areas in computer graphics and interactive entertainment. The book provides algorithms and source code for many advanced topics that are at the leading edge of real-time 3D technology. Programmers interested in bringing life to their interactive characters should definitely have this book. Jeff Lander Darwin 3D and Game Developer Magazine Packed with features, 'Real-time 3D Character' promises to help program-savvy designers hone their techniques still further. Edge Magazine


By covering character animation in depth, Nik Lever's book digs right in to one of the most interesting and challenging areas in computer graphics and interactive entertainment. The book provides algorithms and source code for many advanced topics that are at the leading edge of real-time 3D technology. Programmers interested in bringing life to their interactive characters should definitely have this book. Jeff Lander Darwin 3D and Game Developer Magazine Packed with features, 'Real-time 3D Character' promises to help program-savvy designers hone their techniques still further. Edge Magazine


Author Information

The author has been programming for about 20 years. Professionally, he started out as a drawn animator. These days he spends most of his time programming, but occasionally gets his pencil out. He is married with two children, one of whom spends far too long glued to his PS1!! He lives high in the Pennines in England and tries to get out sailing when it’s not raining, which means he spends most of his time playing with computers, because it rains a lot in England.

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