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OverviewFull Product DetailsAuthor: Jane McGonigalPublisher: Vintage Publishing Imprint: Vintage Dimensions: Width: 12.90cm , Height: 3.00cm , Length: 19.70cm Weight: 0.356kg ISBN: 9780099540281ISBN 10: 0099540282 Pages: 416 Publication Date: 05 April 2012 Audience: Professional and scholarly , College/higher education , General/trade , Professional & Vocational , Tertiary & Higher Education Format: Paperback Publisher's Status: Active Availability: To order ![]() Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us. Table of ContentsReviewsInspiring and engaging * Daily Telegraph * An intriguing and thought-provoking book * New Statesman * Despite her expertise, McGonigal's book is never overly technical, and as with a good computer game, anyone, regardless of gaming experience, is likely to get sucked in * New Scientist * McGonigal is persuasive and precise in explaining how games can transform our approach to those things we know we should do. McGonigal is also adept at showing how good games expose the alarming insubstantiality of much everyday experience. McGonigal is a passionate advocate... Given the power and the darker potentials of the tools she describes, we must hope that the world is listening -- Tom Chatfield * Observer * McGonigal brilliantly deconstructs the components of good game design before parlaying them into a recipe for changing the offline, 'real' world' * Literary Review * Inspiring and engaging Daily Telegraph An intriguing and thought-provoking book New Statesman Despite her expertise, McGonigal's book is never overly technical, and as with a good computer game, anyone, regardless of gaming experience, is likely to get sucked in New Scientist McGonigal is persuasive and precise in explaining how games can transform our approach to those things we know we should do. McGonigal is also adept at showing how good games expose the alarming insubstantiality of much everyday experience. McGonigal is a passionate advocate... Given the power and the darker potentials of the tools she describes, we must hope that the world is listening -- Tom Chatfield Observer McGonigal brilliantly deconstructs the components of good game design before parlaying them into a recipe for changing the offline, 'real' world' Literary Review Author InformationJane McGonigal, Ph.D. is the Director of Game Research and Development at the Institute for the Future. Her work has been featured in the Economist, Wired, and The New York Times; and on MTV, CNN, and NPR. In 2009, BusinessWeek called her one of the 10 most important innovators to watch. She has given keynote addresses at TED, South by Southwest Interactive, the Game Developers Conference and was a featured speaker at The New Yorker Conference. Tab Content 6Author Website:Countries AvailableAll regions |