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Overview"Concentrating on the ""nuts and bolts"" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms." Full Product DetailsAuthor: Peter Shirley , R. Keith MorleyPublisher: Taylor & Francis Inc Imprint: A K Peters Edition: 2nd edition Weight: 0.340kg ISBN: 9781568814612ISBN 10: 1568814615 Pages: 235 Publication Date: 19 December 2008 Audience: College/higher education , Professional and scholarly , Undergraduate , Postgraduate, Research & Scholarly Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of Contents1. Getting Started 2. Ray-Object Intersection 3. A Simple Ray Tracer 4. Viewing 5. Solid Texture Mapping 6. Image Texture Mapping 7. Triangle Meshes 8. Instancing 9. Bounding Volume Hierarchies 10. Monte Carlo Integration 11. Radiometry 12. Path Tracing 13. Explicit Direct Lighting 14. Photon Mapping 15. Participating MediaReviewsAuthor InformationPeter Shirley is currently a research scientist at NVIDIA. He is also an adjunct professor in the School of Computing at the University of Utah. He has held positions at Indiana University and the Cornell Program of Computer Graphics. R. Keith Morley is Chief Software Engineer at RayScale. He has a B.S. in Computer Science from the University of Utah and also studied at Princeton University. He worked as a Senior Software Engineer at Walt Disney Feature Animation on 3D rendering and lighting tools. Tab Content 6Author Website:Countries AvailableAll regions |