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OverviewThis book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development. Full Product DetailsAuthor: Christopher Griffith (Vice President of Technology at Trivie) , Christopher Griffith (Vice President of Technology at Trivie)Publisher: Taylor & Francis Ltd Imprint: Focal Press Dimensions: Width: 19.00cm , Height: 2.00cm , Length: 23.40cm Weight: 0.726kg ISBN: 9780240811789ISBN 10: 024081178 Pages: 340 Publication Date: 21 October 2009 Audience: College/higher education , College/higher education , Tertiary & Higher Education , Tertiary & Higher Education Replaced By: 9780240817682 Format: Paperback Publisher's Status: Out of Print Availability: Out of stock Table of ContentsAI to UI - An introduction to game development in Flash terms; You Have to Start Somewhere - the building blocks of Flash games; On the Job - Different use cases for Flash game development; Dev Utopia - Striving for standards and idealsReviewsWritten for programmers familiar with C++, Java or C#, the second edition of this guide to Flash game development is fully updated to cover improvements in Flash technology with timely new sections on developing for mobile platforms. The work covers a variety of game types and provides practical instruction for applying development knowledge to the Flash environment. Numerous code examples and color screen shots are provided and access to additional online content, including additional chapters and sample files, is included with purchase. --References and Research Book News """Written for programmers familiar with C++, Java or C#, the second edition of this guide to Flash game development is fully updated to cover improvements in Flash technology with timely new sections on developing for mobile platforms. The work covers a variety of game types and provides practical instruction for applying development knowledge to the Flash environment. Numerous code examples and color screen shots are provided and access to additional online content, including additional chapters and sample files, is included with purchase.""--References and Research Book News" Author InformationTab Content 6Author Website:Countries AvailableAll regions |
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