Real Time Visual Effects for the Technical Artist

Author:   Chris Roda
Publisher:   Taylor & Francis Ltd
ISBN:  

9780367444488


Pages:   390
Publication Date:   21 March 2022
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Real Time Visual Effects for the Technical Artist


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Full Product Details

Author:   Chris Roda
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   1.360kg
ISBN:  

9780367444488


ISBN 10:   0367444488
Pages:   390
Publication Date:   21 March 2022
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Reviews

A long-awaited resource that belongs on every bookshelf. This book, written by one of the leading experts in the field, provides in depth practical advice that can be applied directly during production. Chris shares his 20 years of experience with readers in a practical format that will benefit anyone who wants to create real-time Visual Effects. I highly recommend this book! - Andre Thomas, Director - LIVE lab, assoc. Professor of the Practice - Texas A&M University; CEO - Triseum A thorough, solid and friendly book that can guide you to explore and learn every aspect of the real time visual effect. I wish I had read this book before I went into this industry. -Yunhao Huo, VFX artist of Rockstar Games


Author Information

Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spiderman, Titanic and Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences, the amalgamation of the narrative of films, the interactivity of video games and the immersion of theme parks.

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