Real-Time Shading

Author:   Marc Olano ,  John Hart ,  Wolfgang Heidrich ,  Michael McCool
Publisher:   Taylor & Francis Ltd
ISBN:  

9780367447021


Pages:   376
Publication Date:   30 June 2020
Format:   Paperback
Availability:   In Print   Availability explained
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Real-Time Shading


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Overview

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.

Full Product Details

Author:   Marc Olano ,  John Hart ,  Wolfgang Heidrich ,  Michael McCool
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.600kg
ISBN:  

9780367447021


ISBN 10:   0367447029
Pages:   376
Publication Date:   30 June 2020
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

I: Fundamentals 1. Introduction 2. Reflectance 3. Texturing 4. Procedural Shaders 5. Graphics Hardware II: Building Blocks for Shading 6. Texture Shading 7. Environment Maps for Illumination 8. The Texture Atlas III: High-Level Procedural Shading 9. Classifying Shaders 10. APST: Antialiased Parameterized Solid Texturing 11. Compiling Real-Time Procedural Shaders 12. RenderMan 13. Pfman: Procedural Shaders on PixelFlow 14. ISL: Interactive Shading Language 15. RTSL: The Stanford Real-Time Shading Language 16. ESMTL: The Evans Sutherland Multitexturing Language 17. OpenGL2.0 18. APIs IV: And Beyond 19. Predicting the Present

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Olano, Marc; Hart, John; Heidrich, Wolfgang; McCool, Michael

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