Real-Time 3D Terrain Engines Using C++ and DirectX9

Author:   Greg Snook
Publisher:   Cengage Learning, Inc
ISBN:  

9781584502043


Pages:   374
Publication Date:   30 June 2003
Format:   Mixed media product
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Our Price $131.87 Quantity:  
Add to Cart

Share |

Real-Time 3D Terrain Engines Using C++ and DirectX9


Add your own review!

Overview

Many popular computer games include entire outdoor environments and making these environments realistic and fast is a challenge for even the best programmers. This text is written to teach users how to design a complete 3D game engine for outdoor environments using DirectX and C++. Covering everything from the fundamentals of DirectX 9, and creating realistic weather effects, to advanced terrain geometry management, the book works through the complete construction of a robust outdoor game engine. This is a practical reference for any programmer tasked with creating a realistic outdoor environment.

Full Product Details

Author:   Greg Snook
Publisher:   Cengage Learning, Inc
Imprint:   Charles River Media
Dimensions:   Width: 18.70cm , Height: 2.40cm , Length: 23.40cm
Weight:   0.817kg
ISBN:  

9781584502043


ISBN 10:   1584502045
Pages:   374
Publication Date:   30 June 2003
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Mixed media product
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

Part I: A Foundation In 3d 1 Chapter1 Getting Started With Directx 9.0 Andd3dx Chapter 2 Fundamental 3d Objects Chapter 3 The High-Level Shader Language Chapter 4 Gaia Engine Overview Part II: Introduction To Terrain Systems 97 Chapter 5 World Management Chapter 6 Basic Terrain Geometry Chapter7 The Roam Terrain System Chapter 8 Tiled Geometry Techniques Chapter 9 Texturing Techniques Part III: Extending The Engine 221 Chapter 10 Big Sky Country Chapter 11 Rendering Outdoor Scenes Chapter 12 The 3d Gardener Chapter 13 Ocean Water Appendix A Gaia Utility Classes Appendix B Floating-Point Tricks Appendix C Programming Reference Sheets Appendix D Recommended Reading Appendix E About The CD-Rom

Reviews

PART I: A Foundation In 3d 1 Chapter1 Getting Started With Directx 9.0 Andd3dx Chapter 2 Fundamental 3d Objects Chapter 3 The High-Level Shader Language Chapter 4 Gaia Engine Overview PART II: Introduction To Terrain Systems 97 Chapter 5 World Management Chapter 6 Basic Terrain Geometry Chapter7 The Roam Terrain System Chapter 8 Tiled Geometry Techniques Chapter 9 Texturing Techniques PART III: Extending The Engine 221 Chapter 10 Big Sky Country Chapter 11 Rendering Outdoor Scenes Chapter 12 The 3d Gardener Chapter 13 Ocean Water Appendix A Gaia Utility Classes Appendix B Floating-Point Tricks Appendix C Programming Reference Sheets Appendix D Recommended Reading Appendix E About The CD-Rom


Author Information

Greg Snook (Sammamish, WA) has been a game programmer and artist for over eight years. He has worked on a number of successful games with several game development companies. He currently works as an Xbox programmer for Bungie Studios, and has contributed to all three volumes of the Game Programming Gems series.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

MRG2025CC

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List