Ready: A Commodore 64 Retrospective

Author:   Roberto Dillon
Publisher:   Springer Verlag, Singapore
Edition:   Softcover reprint of the original 1st ed. 2015
ISBN:  

9789811012570


Pages:   157
Publication Date:   23 August 2016
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Our Price $290.37 Quantity:  
Add to Cart

Share |

Ready: A Commodore 64 Retrospective


Add your own review!

Overview

Full Product Details

Author:   Roberto Dillon
Publisher:   Springer Verlag, Singapore
Imprint:   Springer Verlag, Singapore
Edition:   Softcover reprint of the original 1st ed. 2015
Dimensions:   Width: 15.50cm , Height: 1.00cm , Length: 23.50cm
Weight:   2.759kg
ISBN:  

9789811012570


ISBN 10:   9811012571
Pages:   157
Publication Date:   23 August 2016
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Computers for the masses, not the classes.- The Commodore 64 and its Architecture.- Ready.- Games, Games and more Games!.- Rise of the Game Engines.- Windows and Icons.- BBS: The Internet can wait.- Verba volant, Scripta manent.- Today and Tomorrow.

Reviews

This book encapsulates everything that made the Commodore 64 such an enduring and admired piece of engineering. It is ultimately a celebration of what happens when hardware democratizes human creation, expression, and ingenuity, leaving a legacy that fuels its fans and influences modern tech innovators today and well into the future. Summing Up: Highly recommended. All students in game programs, researchers/faculty, professionals/practitioners, and gaming enthusiasts. (A. Chen, Choice, Vol. 52 (11), July, 2015)


Author Information

Originally from Italy but currently based in Singapore, Dr. Roberto Dillon is active both as a developer and as a game design professor. As a developer, he founded the indie studio Adsumsoft and his games have been showcased at events like Sense of Wonder Night in Tokyo, FILE Games in Rio de Janeiro and at the Indie Prize Showcase Asia. He also worked as lead game designer on Kentaura's Horse Master games (250k+ unique players on Facebook and #1 Sports or Racing Game in more than 20 countries including Australia on Apple's AppStore). As an academic and educator, Roberto was the Game Design Department Chair at DigiPen Singapore, with several of his students gaining top honors at the IGF both in San Francisco and Shanghai, and now lectures Game Design at JCU Singapore, where he is also the Curator of the 'JCU Museum of Video and Computer Games', the first museum completely dedicated to the preservation of video games in South East Asia. Roberto is a regular speaker at game related conferences (Game Connection, Casual Connect, Develop, Korea Games Conference, Serious Games Summit, Game Education Summit, Game Convention Asia etc. ) and wrote different books for AKPeters and CRC Press: 'On the Way to Fun', where he introduced the 6-11 Framework, a game design methodology now referenced in several university curricula as well as used by game designers in both indie and large multinational studios, 'The Golden Age of Videogames', a history of the gaming industry from its origins till the PlayStation launch and 'HTML5 Game Development from the Ground Up with Construct 2' to introduce aspiring developers to the world of game making.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

MRG2025CC

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List