Ray Shooting, Depth Orders and Hidden Surface Removal

Author:   Mark de Berg
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Edition:   1993 ed.
Volume:   703
ISBN:  

9783540570202


Pages:   210
Publication Date:   30 August 1993
Format:   Paperback
Availability:   In Print   Availability explained
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Ray Shooting, Depth Orders and Hidden Surface Removal


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Overview

Computational geometry is the part of theoretical computerscience that concerns itself with geometrical objects; itaims to define efficient algorithms for problems involvingpoints, lines, polygons, and so on. The field has gainedpopularity very rapidly during the last decade. This ispartly due to the many application areas of computationalgeometry and partly due to the beauty of the field itself. This monograph focuses on three problems that arise inthree-dimensional computational geometry. The first problemis the ray shooting problem: preprocess a set of polyhedrainto a data structure such that the first polyhedron that ishit by a query ray can be determined quickly. The secondproblem is that of computing depth orders: we want to sort aset of polyhedra such thatif one polyhedron is (partially)obscured by another polyhedron then it comes first in theorder. The third problem is the hidden surface removalproblem: given a set of polyhedra and a view point, computewhich parts of the polyhedra are visible from the viewpoint. These three problems involve issues that arefundamental to three-dimensional computational geometry. The book also contains a large introductory part discussingthe techniques used to tackle the problems. This part shouldinterest not only those who need the background for the restof the book but also anyone who wants to know more aboutsome recent techniques in computational geometry.

Full Product Details

Author:   Mark de Berg
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:   Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Edition:   1993 ed.
Volume:   703
Dimensions:   Width: 15.50cm , Height: 1.10cm , Length: 23.50cm
Weight:   0.700kg
ISBN:  

9783540570202


ISBN 10:   3540570209
Pages:   210
Publication Date:   30 August 1993
Audience:   College/higher education ,  Professional and scholarly ,  Postgraduate, Research & Scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Computational geometry and computer graphics.- Preliminaries.- A general strategy.- Ray shooting from a fixed point.- Ray shooting into a fixed direction.- Ray shooting with arbitrary rays.- Conclusions.- Depth orders in the plane.- Depth orders in three dimensions.- Conclusions.- Non-intersecting polyhedra.- Intersecting polyhedra.- Dynamization.- Conclusions.

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