Raspbian OS Programming with the Raspberry Pi: IoT Projects with Wolfram, Mathematica, and Scratch

Author:   Agus Kurniawan
Publisher:   APress
Edition:   1st ed.
ISBN:  

9781484242117


Pages:   180
Publication Date:   29 November 2018
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Raspbian OS Programming with the Raspberry Pi: IoT Projects with Wolfram, Mathematica, and Scratch


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Author:   Agus Kurniawan
Publisher:   APress
Imprint:   APress
Edition:   1st ed.
Weight:   0.454kg
ISBN:  

9781484242117


ISBN 10:   1484242114
Pages:   180
Publication Date:   29 November 2018
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Chapter 1 title: Introduction to Raspberry Pi Chapter Goal: to introduce to Raspberry Pi and to prepare development environment with Raspbian OS. ·      1.1 What is Raspberry Pi? ·      1.2 Review Raspberry Pi Board Models ·      1.3 Introdice Raspbian OS ·      1.4 Set up Raspbian OS on Raspberry Pi Boards ·      1.5 Explore Raspbian OS Desktop and Terminal  ·      1.6 Set up Raspberry Pi Networking   Chapter 2 title: Raspbian OS Command Line Chapter Goal: to learn how to work with commandline on Raspbian OS. ·      2.1 Introduce Raspbian Shells ·      2.2 Basic Raspbian Shell ·      2.3 Manipulating Files and Directories ·      2.4 Redirection ·      2.5 Permission ·      2.6 Manipulating Processes ·      2.7 Media Storage   Chapter 3 title: Programming on Raspbian OS Chapter Goal: to learn how to develop programs on Raspbian. ·      3.1 Programming Models in Raspbian OS ·      3.2 Set up Programming Environment ·      3.3 C/C++ Programming ·      3.4 Python Programming ·      3.5 Node.js Programming   Chapter 4 title: Computational Mathematics with Wolfram Language and Mathematica Chapter Goal: to learn how to build computation mathematics using Wolfram Language and Mathematica. ·      4.1 Introduce Wolfram Language and Mathematica ·      4.2 Set up Wolfram Language and Mathematica  ·      4.3 Develop a Hello World Program ·      4.4 Basic Programming o  4.4.1 Data Type and Declaring Variables o  4.4.2 Arithmetic Operators o  4.4.3 Relational and Logical Operators o  4.4.4 Conditional Statements o  4.4.5 Looping o  4.4.6 Adding Comments o  4.4.7 Functions ·      4.5 Computational Mathematics   Chapter 5 title: Visual Programming with Scratch Chapter Goal: To learn how to build visual programs with Scratch on Raspbian OS and Raspberry Pi boards. ·      5.1 Introduce Visual Programming ·      5.2 Introduce Scratch ·      5.3 Set up Scratch  ·      5.4 Develop Hello Program ·      5.5 Basic Scratch Programming ·      5.6 Demo: Build a Simple Game with Scratch    

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Author Information

​Agus Kurniawan is a lecturer, IT consultant, and author. He has nearly 20 years of experience in various software and hardware development projects, delivering materials in training and workshops, and technical writing. He has received the Microsoft Most Valuable Professional (MVP) award 14 years in a row.Agus is a lecturer and researcher in the fields of software development, embedded system, machine learning, networking and security systems at the Faculty of Computer Science, Universitas Indonesia, Indonesia. Currently, he is pursuing a PhD in computer science at the Freie Universität Berlin, Germany.

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