QuickTime Toolkit Volume One: Basic Movie Playback and Media Types

Author:   Tim Monroe (Apple Computer, Cupertino, California, U.S.A.) ,  Apple
Publisher:   Elsevier Science & Technology
Volume:   v. 1
ISBN:  

9780120884018


Pages:   640
Publication Date:   09 July 2004
Format:   Paperback
Availability:   Out of stock   Availability explained


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QuickTime Toolkit Volume One: Basic Movie Playback and Media Types


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Author:   Tim Monroe (Apple Computer, Cupertino, California, U.S.A.) ,  Apple
Publisher:   Elsevier Science & Technology
Imprint:   Morgan Kaufmann Publishers In
Volume:   v. 1
Dimensions:   Width: 19.10cm , Height: 2.70cm , Length: 23.50cm
Weight:   1.280kg
ISBN:  

9780120884018


ISBN 10:   0120884011
Pages:   640
Publication Date:   09 July 2004
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   Out of stock   Availability explained

Table of Contents

It All Starts Today; Control; Out of Control; The Image; In and Out; Doug's 1st Movie; The Informant; The Atomic Café; Somewhere I'll Find You; Word Is Out; Timecode; A Space Odyssey; Honey, I Shrunk the Kids; A Goofy Movie; An Extremely Goofy Movie; Wired; Moving Target; Back In Action; Glossary

Reviews

When QuickTime application developers get stuck, one of the first places they look for help is example code from Tim Monroe. Finally, Tim's well-crafted examples and clear descriptions are available in book form-a must-have for anyone writing applications that import, export, display or interact with QuickTime movies. -Matthew Peterson; University of California, Berkeley; the M.I.N.D. Institute; and author of Interactive QuickTime


I know a lot about QuickTime, but Tim Monroe seems to know more: little nuggets of information that can be very valuable in the future-things you didn't even know you didn't know. I wish I had this book when I was just starting out working with QuickTime. It would have saved me a lot of time trying to figure things out on my own. -Steve Israelson, VP Technology, TotallyHip Inc. Ever found yourself floundering in API documentation, samples, and developer lists when it comes to implementing one or other of the many wonderful QuickTime features? Well flounder no longer! The ever-practical Tim Monroe comes to the rescue with QuickTime Toolkit: everything you need to know to get a host of QuickTime features actually working for you, presented in its customary lucid and down-to-earth style. Unquestionably the first port of call for anyone contemplating QuickTime development at the API level on OS X, Windows, or both, and-with chapters covering such topics as Data Handlers, Carbon Events, cross-platform issues, and error handling-an invaluable resource even for seasoned QuickTime developers. -John Cromie, Skylark Associates Ltd. I just got Tim's book in the mail and spent a few hours reading it ... Finally, good documentation on some of the QuickTime functions that have been so mysterious! I'm going to look at that sprite override code for making panning videos ... Tim Monroe has been and remains a great source of information on QuickTime. He has a uniquely proactive creative/logical approach demonstrating the great possibilities in a great technology. -Bill Meikle programmer, vrhotwires.com When QuickTime application developers get stuck, one of the first places they look for help is example code from Tim Monroe. Finally, Tim's well-crafted examples and clear descriptions are available in book form-a must-have for anyone writing applications that import, export, display or interact with QuickTime movies. -Matthew Peterson; University of California, Berkeley; the M.I.N.D. Institute; and author of Interactive QuickTime The most complete and most accessible general introduction to QuickTime programming that is available today. - MacTech


"""I know a lot about QuickTime, but Tim Monroe seems to know more: little nuggets of information that can be very valuable in the future—things you didn't even know you didn't know. I wish I had this book when I was just starting out working with QuickTime. It would have saved me a lot of time trying to figure things out on my own."" —Steve Israelson, VP Technology, TotallyHip Inc. ""Ever found yourself floundering in API documentation, samples, and developer lists when it comes to implementing one or other of the many wonderful QuickTime features? Well flounder no longer! The ever-practical Tim Monroe comes to the rescue with QuickTime Toolkit: everything you need to know to get a host of QuickTime features actually working for you, presented in its customary lucid and down-to-earth style. Unquestionably the first port of call for anyone contemplating QuickTime development at the API level on OS X, Windows, or both, and—with chapters covering such topics as Data Handlers, Carbon Events, cross-platform issues, and error handling—an invaluable resource even for seasoned QuickTime developers."" —John Cromie, Skylark Associates Ltd. ""I just got Tim's book in the mail and spent a few hours reading it . . . . Finally, good documentation on some of the QuickTime functions that have been so mysterious! I'm going to look at that sprite override code for making panning videos . . . Tim Monroe has been and remains a great source of information on QuickTime. He has a uniquely proactive creative/logical approach demonstrating the great possibilities in a great technology."" —Bill Meikle programmer, vrhotwires.com ""When QuickTime application developers get stuck, one of the first places they look for help is example code from Tim Monroe. Finally, Tim's well-crafted examples and clear descriptions are available in book form—a must-have for anyone writing applications that import, export, display or interact with QuickTime movies."" —Matthew Peterson; University of California, Berkeley; the M.I.N.D. Institute; and author of Interactive QuickTime ""The most complete and most accessible general introduction to QuickTime programming that is available today."" - MacTech"


Author Information

Tim Monroe is a senior software engineer on the QuickTime engineering team at Apple Computer and a contributing editor at MacTech Magazine. He has spoken at Apple's Worldwide Developer Conference, QuickTime Live! and the O'Reilly Mac OS X Conference. He began his career at Apple as a technical writer, authoring a number of volumes in the well-known Inside Macintosh series and most of the original QuickTime VR and QuickDraw 3D developer documentation. Prior to joining Apple, he worked as a contractor at places like Sun Microsystems and IBM.

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