|
|
|||
|
||||
OverviewBring Your Games to Life with Physics-No Math PhD Required! Ever played a game where jumps felt floaty or collisions lacked impact? That's what happens when physics is missing. This fast-paced guide shows you how to inject movement, weight, and realism into your games-without drowning in equations. Written in a friendly, code-first style for beginners, it helps you build powerful simulations from the ground up. Inside, you'll learn: Why physics is the secret sauce behind immersive gameplay How to build a basic physics engine in under 20 lines of pseudo-code Core concepts like motion, forces, collisions, and responses-explained clearly How to level up from 2D to 3D with mass, inertia, torque, and stability tricks Smart optimizations and GPU tips to keep things fast and fluid How engines like Unity and Unreal apply these principles in the real world Whether you're a hobbyist, indie dev, student, or just curious how games really work, this book is your hands-on toolkit. You'll learn by coding, testing, and tweaking simple examples that build into surprisingly robust systems. Don't just make games that look good-make games that feel Full Product DetailsAuthor: KenwrightPublisher: Independently Published Imprint: Independently Published Dimensions: Width: 17.80cm , Height: 1.10cm , Length: 25.40cm Weight: 0.354kg ISBN: 9798264282454Pages: 200 Publication Date: 07 September 2025 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
||||