Quartz 2D Graphics for Mac OS X Developers

Author:   R. Scott Thompson
Publisher:   Pearson Education (US)
ISBN:  

9780321336637


Pages:   352
Publication Date:   01 April 2006
Format:   Mixed media product
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Our Price $145.17 Quantity:  
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Quartz 2D Graphics for Mac OS X Developers


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Overview

Core Graphics is the new graphics framework for Mac OS X. Quartz, the 2D drawing system, and Core Image, which processes both video and still images, are the key new technologies in this framework and provide the tools Mac OS X developers need to create and draw graphics for their applications that target the design-savvy Mac consumer audience. With the evolution of Mac OS X, Apple is phasing out use of its previous graphics framework, QuickDraw, and encouraging all developers to begin using Core Graphics. The model for Quartz is completely unique and entirely different from QuickDraw creating a steep learning curve for all developers moving over. This book is in an introduction and guide to working with Core Graphics, specifically Quartz and Core Image. It carries the developer through the fundamental Quartz models and basic concepts such as drawing, coordinating system basics, virtual paint, and CGContext. Once the fundamentals are covered, author Scott Thompson delves into more advanced topics such as shading, patterns, and manipulating image effects. Practical code examples enhance the discussion and offer Mac developers the information they need to incorporate these powerful graphics into their own Mac OS X Applications.

Full Product Details

Author:   R. Scott Thompson
Publisher:   Pearson Education (US)
Imprint:   Addison-Wesley Educational Publishers Inc
Dimensions:   Width: 17.90cm , Height: 1.80cm , Length: 23.50cm
Weight:   0.530kg
ISBN:  

9780321336637


ISBN 10:   0321336631
Pages:   352
Publication Date:   01 April 2006
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Mixed media product
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

Preface xv Chapter 1: Getting Started 1 Chapter 2: From QuickDraw to Quartz 2D 15 Chapter 3: Introduction to Quartz 2D 37 Chapter 4: The Graphics Context 69 Chapter 5: Transformations 103 Chapter 6: Line Art-Building Paths 135 Chapter 7: Line Art-Drawing 163 Chapter 8: Image Basics 177 Chapter 9: Importing and Exporting Images 211 Chapter 10: Drawing with Core Image 223 Chapter 11: Drawing Text with Quartz 2D 249 Chapter 12: Drawing Offscreen 265 Chapter 13: Shadings and Patterns 277 Chapter 14: Working with PDF 299 Index: 313

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Author Information

R. Scott Thompson is currently a software engineer at Mindjet Corporation (www.mindjet.com). He has been a professional Macintosh developer since 1993. Working with Apple as an independent consultant he helped developers move their applications from the classic Mac OS to Mac OS X. Prior to that, Scott was an engineer with Macromedia helping to create a popular PostScript-based print publishing application.

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