Python, PyGame, and Raspberry Pi Game Development

Author:   Sloan Kelly
Publisher:   APress
Edition:   2nd ed.
ISBN:  

9781484245323


Pages:   389
Publication Date:   29 May 2019
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Our Price $49.99 Quantity:  
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Python, PyGame, and Raspberry Pi Game Development


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Overview

"Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games.  You'll learn about object-oriented programming (OOP) as well as design patterns, such as model-view-controller (MVC) and finite-state machines (FSMs). Whether using Windows, macOS, Linux, or a Raspberry Pi, you can unleash the power of Python and PyGame to create great looking games.  The book also includes complete code listings and explanations for ""Bricks,"" ""Snake,"" and ""Invaders""—three fully working games. These allow you to get started in making your own great games and then modify them or build your own exciting titles. The concepts are further explained using games such as “Copycat,” where the player must concentrate and repeat the sequence of lights and sounds, and “Couch Quiz,” in which PyGame and electronic components create a quiz game for 2–4 players. What You’ll Learn Gain basic knowledge of Python and employ it for game development Study game projects you can use as templates, such as Bricks, Snake, and Invaders Work with user-defined functions, inheritance, composition, and aggregation Implement finite state machines Integrate your game with electronics using the GPIO pins Who This Book Is For Experienced coders or game developers new to Python, PyGame and Raspberry Pi would find this book helpful. It is also for beginners interested in getting into game development."

Full Product Details

Author:   Sloan Kelly
Publisher:   APress
Imprint:   APress
Edition:   2nd ed.
Weight:   0.635kg
ISBN:  

9781484245323


ISBN 10:   1484245326
Pages:   389
Publication Date:   29 May 2019
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Python, PyGame and Raspberry Pi Game Development Chapter 1: What Is a Programming Language? Chapter 2: What Is Python? Chapter 3: Introducing Python Chapter 4: Breaking Free from the Interpreter Chapter 5: Making Decisions Chapter 6: Making the Raspberry Pi Repeat Itself Chapter 7: Container Data Types Chapter 8: Introduction to IDLE running on the Pixel Desktop Chapter 9: Basic Introduction to PyGame Chapter 10: Designing Your Game  Chapter 11: Game Project: Bricks Chapter 12: User-Defined Functions Chapter 13: File Input and Output Chapter 14: Introducing Object-Oriented Programming Chapter 15: Inheritance, Composition, and Aggregation  Chapter 16: Game Project: Snake Chapter 17: Model View Controller Chapter 18: Sound Chapter 19: Finite State Machines Chapter 20: Invaders Chapter 21: Simple Electronics with the GPIOs Chapter 22: Copycat Game Chapter 23: Couch Multi-Player Quiz Game  Chapter 24: Conclusion 

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Author Information

Sloan Kelly has worked in the games industry for nearly 12 years. He has worked on a number of AAA and indie titles and currently works for an educational game company. He lives in Ontario, Canada with his wife and children. Sloan is on Twitter @codehoose and makes YouTube videos in his spare time.

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