|
![]() |
|||
|
||||
OverviewFull Product DetailsAuthor: Sloan KellyPublisher: APress Imprint: APress Edition: Second Edition Weight: 0.635kg ISBN: 9781484245323ISBN 10: 1484245326 Pages: 389 Publication Date: 29 May 2019 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsChapter 1: What Is a Programming Language?.- Chapter 2: What Is Python?.- Chapter 3: Introducing Python.- Chapter 4: Breaking Free from the Interpreter.- Chapter 5: Making Decisions.- Chapter 6: Making the Raspberry Pi Repeat Itself.- Chapter 7: Container Data Types.- Chapter 8: Introduction to IDLE running on the Pixel Desktop.- Chapter 9: Basic Introduction to PyGame.- Chapter 10: Designing Your Game.- Chapter 11: Game Project: Bricks.- Chapter 12: User-Defined Functions.- Chapter 13: File Input and Output.- Chapter 14: Introducing Object-Oriented Programming.- Chapter 15: Inheritance, Composition, and Aggregation.- Chapter 16: Game Project: Snake.- Chapter 17: Model View Controller.- Chapter 18: Sound.- Chapter 19: Finite State Machines.- Chapter 20: Invaders.- Chapter 21: Simple Electronics with the GPIOs.- Chapter 22: Copycat Game.- Chapter 23: Couch Multi-Player Quiz Game.- Chapter 24: Conclusion.ReviewsAuthor InformationSloan Kelly has worked in the games industry for nearly 12 years. He has worked on a number of AAA and indie titles and currently works for an educational game company. He lives in Ontario, Canada with his wife and children. Sloan is on Twitter @codehoose and makes YouTube videos in his spare time. Tab Content 6Author Website:Countries AvailableAll regions |