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OverviewPac Man, Space Invaders, Tetris, and Super Mario Bros. are video game veterans and more than just reminiscences of an untroubled childhood. Challenging stories and characters, visual quality, and aesthetic experience make them successful examples of popular interaction design. They have become more than a mere video game and can be regarded as a multimedia art form. Push Start outlines the graphical evolution from its beginnings, through the golden age of arcade video games, to the latest generation of game consoles. Fascinating artwork and screenshot prints of the most famous video games and the corresponding cult sounds on a ten-inch vinyl create an expanding universe of game culture in which the worlds of emotion, reality, and art collide. Full Product DetailsAuthor: Stefan GunzelPublisher: Edel Germany GmbH Imprint: edel entertainment GmbH Dimensions: Width: 28.00cm , Height: 3.70cm , Length: 28.00cm Weight: 2.844kg ISBN: 9783943573091ISBN 10: 3943573095 Pages: 380 Publication Date: 15 September 2014 Audience: General/trade , General Format: Mixed media product Publisher's Status: Active Availability: Temporarily unavailable ![]() The supplier advises that this item is temporarily unavailable. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out to you. Table of ContentsReviewsPush Start is a high production look back at the art of gaming. This is a gift of awe or a way to make visitors shush with envy. www.geeknative.com, August 22, 2015 --geeknative.com (08/22/2015) The book takes us on a pixelated journey and reminding us of an exciting time in pop culture as the computer age began to give us fun and life long memories [ ] a must have book for gamers of any age. www.blurrpy.com, August 21, 2015--blurrpy.com (08/21/2015) Author InformationStephan Guenzel is Professor of media theory at the Berlin Technical Art School. He previously taught at the Humboldt University of Berlin and at the universities of Jena, Klagenfurt and Trier. From 2008 to 2010 he was coordinator of the Center for Computer Game Research (DIGAREC) and researcher at the institute for arts and media at the University of Potsdam. Tab Content 6Author Website:Countries AvailableAll regions |