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OverviewThe idea that such pervasive and ever-growing immersion in digital gaming affects gamers' real life seems obvious and is the focus of this volume. A wide range of topics was collected under the ""Psychology of Gaming"" header. The eight chapters in this edited book do not represent all the topics in the psychology of gaming, however, this book includes a variety of topics in this field: game theory, emotional engagement, fantasy world, game designs and development, and gambling with on-line games. This book discusses the psychological impact of games shaping gamer's self-perception and self-concept, socio-psychological implications of gaming, design criteria in games, educational uses, the role of fantasy in game play, psychological treatment of gambling-related behaviours, psychological factors of collaborative learning, and gaming as a means of gaining empathy and understanding for another culture. Full Product DetailsAuthor: Youngkyun BaekPublisher: Nova Science Publishers Inc Imprint: Nova Science Publishers Inc Dimensions: Width: 15.50cm , Height: 1.60cm , Length: 23.00cm Weight: 0.514kg ISBN: 9781624175770ISBN 10: 1624175775 Pages: 184 Publication Date: 15 April 2013 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsPreface; Psychological Game Theory & the Role of Beliefs; Emotional Gaming; The Taxonomy & Design Criteria for Health Game Design in the Elderly; The GlobalEd 2 Game: Developing Scientific Literacy Skills Trough Interdisciplinary, Technology-Based Simulations; Rethinking Fantasy as a Contributor to Intrinsic Motivation in Digital Gameplay.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |