Programming Role Playing Games with DirectX

Author:   Jim Adams
Publisher:   Cengage Learning, Inc
Edition:   2nd Revised edition
ISBN:  

9781592003150


Pages:   880
Publication Date:   30 June 2004
Format:   Mixed media product
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Programming Role Playing Games with DirectX


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Overview

In comparison to the popular first edition, 'Programming Role Playing Games with DirectX (1931841098), this second version covers the updated version of DirectX (DirectX 9). Readers learn how to use DirectX 9 to create a complete role-playing game. This comprehensive guide contains everything the reader needs to know, while at the same time incorporating reader feedback and eliminating the bare-boned basics contained in the first edition. It begins by teaching the reader how to use the various components of DirectX 9 (DirectX Graphics, DirectX Audio, DirectInput, and DirectPlay). Once readers have a basic understanding of DirectX 9, they can move on to building the basic functions needed to create a game - from drawing 2D and 3D graphics to creating a scripting system. All this information is then wrapped up as the reader sees how to create an entire game - from start to finish!

Full Product Details

Author:   Jim Adams
Publisher:   Cengage Learning, Inc
Imprint:   Premier Press
Edition:   2nd Revised edition
Dimensions:   Width: 18.80cm , Height: 6.10cm , Length: 22.90cm
Weight:   1.701kg
ISBN:  

9781592003150


ISBN 10:   159200315
Pages:   880
Publication Date:   30 June 2004
Audience:   General/trade ,  General
Format:   Mixed media product
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

Introduction Part 1: Working with this Book 1. Preparing for the Book Part 2: DirectX Basics 2. Drawing with DirectX Graphics 3. Interacting with DirectInput 4. Playing Sound and Music with DirectX Audio and DirectShow 5. Networking with DirectPlay 6. Creating the Game Core Part 3: Role-Playing Game Programming 7. Using 2D Graphics 8. Creating 3D Graphics Engines 9. Mixing 2D and 3D Graphics Engines 10. Implementing Scripts 11. Defining and Using Objects 12. Controlling Players and Characters 13. Working with Maps and Levels 14. Creating Combat Sequences 15. Getting Online with Multiplayer Gaming Part 4: The Finishing Touches 16. Putting Together a Full Game Appendix A: Bibliography Appendix B: What s on the CD-ROM

Reviews

Introduction Part 1: Working with this Book 1. Preparing for the Book Part 2: DirectX Basics 2. Drawing with DirectX Graphics 3. Interacting with DirectInput 4. Playing Sound and Music with DirectX Audio and DirectShow 5. Networking with DirectPlay 6. Creating the Game Core Part 3: Role-Playing Game Programming 7. Using 2D Graphics 8. Creating 3D Graphics Engines 9. Mixing 2D and 3D Graphics Engines 10. Implementing Scripts 11. Defining and Using Objects 12. Controlling Players and Characters 13. Working with Maps and Levels 14. Creating Combat Sequences 15. Getting Online with Multiplayer Gaming Part 4: The Finishing Touches 16. Putting Together a Full Game Appendix A: Bibliography Appendix B: What s on the CD-ROM


Author Information

Jim Adams has been programming since age nine. For the past 22 years, he has worked various jobs in the business and entertainment industry. He stays active in the game programming community by writing technical articles and moderating a message forum on www.gamedev.net. He has contributed to several books on game development and maintains a core library of DirectX functions to assist in game development. Jim is the author of the book Programming Role Playing Game with DirectX (Premier Press, 1931841098) and Advanced Animation with DirectX (Premier Press, 1592000371).

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